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Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

In multiwinner approval voting, the goal is to select $k$-member committees based on voters' approval ballots. A well-studied concept of proportionality in this context is the justified representation (JR) axiom, which demands that no large…

Computer Science and Game Theory · Computer Science 2024-09-10 Edith Elkind , Piotr Faliszewski , Ayumi Igarashi , Pasin Manurangsi , Ulrike Schmidt-Kraepelin , Warut Suksompong

Proportional representation plays a crucial role in electoral systems. In ordinal elections, where voters rank candidates based on their preferences, the Single Transferable Vote (STV) is the most widely used proportional voting method. STV…

Computer Science and Game Theory · Computer Science 2025-05-02 Tuva Bardal , Markus Brill , David McCune , Jannik Peters

Sortition is based on the idea of choosing randomly selected representatives for decision making. The main properties that make sortition particularly appealing are fairness -- all the citizens can be selected with the same probability --…

Computer Science and Game Theory · Computer Science 2024-06-04 Soroush Ebadian , Evi Micha

The ability to measure the satisfaction of (groups of) voters is a crucial prerequisite for formulating proportionality axioms in approval-based participatory budgeting elections. Two common - but very different - ways to measure the…

Computer Science and Game Theory · Computer Science 2023-10-19 Markus Brill , Stefan Forster , Martin Lackner , Jan Maly , Jannik Peters

Consider the decision-making setting where agents elect a panel by expressing both positive and negative preferences. Prominently, in constitutional AI, citizens democratically select a slate of ethical preferences on which a foundation…

Computer Science and Game Theory · Computer Science 2025-03-05 Sonja Kraiczy , Georgios Papasotiropoulos , Grzegorz Pierczyński , Piotr Skowron

In the theory of voting, the Plurality rule for preferences that come in the form of linear orders selects the alternatives most frequently appearing in the first position of those orders, while the Anti-Plurality rule selects the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ulle Endriss , Federico Fioravanti

A well-known axiom for proportional representation is Proportionality of Solid Coalitions (PSC). We characterize committees satisfying PSC as possible outcomes of the Minimal Demand rule, which generalizes an approach pioneered by Michael…

Computer Science and Game Theory · Computer Science 2021-07-15 Haris Aziz , Barton E. Lee

We study two concepts of proportionality in the model of approval-based committee elections. In degressive proportionality small minorities of voters are favored in comparison with the standard linear proportionality. Regressive…

Computer Science and Game Theory · Computer Science 2022-01-13 Michal Jaworski , Piotr Skowron

Despite extensive theoretical research on proportionality in approval-based multiwinner voting, its impact on which committees and candidates can be selected in practice remains poorly understood. We address this gap by (i) analyzing the…

Computer Science and Game Theory · Computer Science 2025-11-13 Niclas Boehmer , Lara Glessen , Jannik Peters

We consider three algorithms for allocating parliamentary seats by proportional representation. The usual approach to describing such algorithms is to compute a quota of votes that each party uses to "acquire'' representatives. This kind of…

Data Structures and Algorithms · Computer Science 2023-11-07 Raul Rojas

We present a new model that describes the process of electing a group of representatives (e.g., a parliament) for a group of voters. In this model, called the voting committee model, the elected group of representatives runs a number of…

Multiagent Systems · Computer Science 2016-11-22 Piotr Skowron

An important desideratum in approval-based multiwinner voting is proportionality. We study the problem of reconfiguring proportional committees: given two proportional committees, is there a transition path that consists only of…

Computer Science and Game Theory · Computer Science 2025-04-22 Chris Dong , Fabian Frank , Jannik Peters , Warut Suksompong

Perpetual voting was recently introduced as a framework for long-term collective decision making. In this framework, we consider a sequence of subsequent approval-based elections and try to achieve a fair overall outcome. To achieve…

Computer Science and Game Theory · Computer Science 2021-05-03 Martin Lackner , Jan Maly

Proportional ranking rules aggregate approval-style preferences of agents into a collective ranking such that groups of agents with similar preferences are adequately represented. Motivated by the application of live Q&A platforms, where…

Computer Science and Game Theory · Computer Science 2021-05-18 Jonas Israel , Markus Brill

The study of proportionality in multiwinner voting with approval ballots has received much attention in recent years. Typically, proportionality is captured by variants of the Justified Representation axiom, which say that cohesive groups…

Computer Science and Game Theory · Computer Science 2025-08-04 Matthew M. Casey , Edith Elkind

While proportionality is frequently named as a desirable property of voting rules, its interpretation in multiwinner voting differs significantly from that in apportionment. We aim to bridge these two distinct notions of proportionality by…

Computer Science and Game Theory · Computer Science 2026-02-11 Daria Boratyn , Dariusz Stolicki

We introduce a general framework for exploring the problem of selecting a committee of representatives with the aim of studying a networked voting rule based on a decentralized large-scale platform, which can assure a strong accountability…

Physics and Society · Physics 2018-01-17 Alexis R. Hernandez , Carlos Gracia-Lazaro , Edgardo Brigatti , Yamir Moreno

We present an alternative voting system that aims at bridging the gap between proportional representative systems and majoritarian, single winner election systems. The system lets people vote for multiple parties, but then assigns each…

Computer Science and Game Theory · Computer Science 2016-12-01 Pietro Speroni di Fenizio , Daniele A. Gewurz