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Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety…

Human-Computer Interaction · Computer Science 2023-05-17 Xinyi Luo , Yuyang Wang , Lik-Hang Lee , Zihan Xing , Shan Jin , Boya Dong , Yuanyi Hu , Zeming Chen , Jing Yan , Pan Hui

Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and low vision people in social VR. We designed accessible cues…

Human-Computer Interaction · Computer Science 2024-10-30 Crescentia Jung , Jazmin Collins , Ricardo E. Gonzalez Penuela , Jonathan Isaac Segal , Andrea Stevenson Won , Shiri Azenkot

Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene…

Human-Computer Interaction · Computer Science 2024-09-11 Hamza Afzaal , Usman Alim

We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Korrawe Karunratanakul , Sergey Prokudin , Otmar Hilliges , Siyu Tang

Traditional medical training faces challenges like ethical concerns, safety risks, and high costs. VR technology offers a promising solution but is limited by low complexity and lack of tactile feedback. This paper presents a cost-effective…

Human-Computer Interaction · Computer Science 2024-11-11 Lim Zheng Jie , Kian Meng Yap

This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…

Human-Computer Interaction · Computer Science 2024-07-18 Kevin William Baron

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Achieving successful robotic manipulation is an essential step towards robots being widely used in industry and home settings. Recently, many learning-based methods have been proposed to tackle this challenge, with imitation learning…

Robotics · Computer Science 2023-01-24 Kelin Li , Digby Chappell , Nicolas Rojas

Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not…

Graphics · Computer Science 2013-02-11 Jonathan Klein , Dennis Reuling , Jan Grimm , Andreas Pfau , Damien Lefloch , Martin Lambers , Andreas Kolb

People often interact with their surroundings by applying pressure with their hands. While hand pressure can be measured by placing pressure sensors between the hand and the environment, doing so can alter contact mechanics, interfere with…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Patrick Grady , Chengcheng Tang , Samarth Brahmbhatt , Christopher D. Twigg , Chengde Wan , James Hays , Charles C. Kemp

We present RealPen, an augmented stylus for capacitive tablet screens that recreates the physical sensation of writing on paper with a pencil, ball-point pen or marker pen. The aim is to create a more engaging experience when writing on…

Human-Computer Interaction · Computer Science 2018-03-07 Youngjun Cho , Andrea Bianchi , Nicolai Marquardt , Nadia Bianchi-Berthouze

This study explores integrating sign language into virtual reality (VR) by examining the comprehensibility and user experience of viewing American Sign Language (ASL) videos captured with body-mounted 360-degree cameras. Ten participants…

Human-Computer Interaction · Computer Science 2026-02-27 Gauri Umesh Rajmane , Ziming Li , Tae Oh , Roshan Peiris

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

Human-Computer Interaction · Computer Science 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

OBJECTIVE: To evaluate the efficacy of different forms of virtual reality (VR) treatments as either immersive virtual reality (IVR) or non-immersive virtual reality (NIVR) in comparison to conventional therapy (CT) in improving physical and…

Medical Physics · Physics 2024-10-01 Stanley Mugisha. Mirko Job. Matteo Zoppi , Marco Testa , Rezia Molfino

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring.…

Human-Computer Interaction · Computer Science 2023-12-13 Trudi Di Qi , LouAnne Boyd , Scott Fitzpatrick , Meghna Raswan , Farnceli Cibrian

Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

Human-Computer Interaction · Computer Science 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor.…

Human-Computer Interaction · Computer Science 2020-10-08 Diego Monteiro , Hai-Ning Liang , Jialin Wang , Hao Chen , Nilufar Baghaei

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

An avatar mirroring the user's movement is commonly adopted in Virtual Reality(VR). Maintaining the user-avatar movement consistency provides the user a sense of body ownership and thus an immersive experience. However, breaking this…

Human-Computer Interaction · Computer Science 2022-09-23 Zhipeng Li , Yu Jiang , Yihao Zhu , Ruijia Chen , Ruolin Wang , Yuntao Wang , Yukang Yan , Yuanchun Shi