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Related papers: Deceptive Games

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The act of bluffing confounds game designers to this day. The very nature of bluffing is even open for debate, adding further complication to the process of creating intelligent virtual players that can bluff, and hence play, realistically.…

Artificial Intelligence · Computer Science 2007-05-23 Evan Hurwitz , Tshilidzi Marwala

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Within the framework of Multi-Agent Reinforcement Learning, Social Learning is a new class of algorithms that enables agents to reshape the reward function of other agents with the goal of promoting cooperation and achieving higher global…

Machine Learning · Computer Science 2021-06-11 Paul Chelarescu

Global games form a subclass of games with incomplete information where a set of agents decide actions against a regime with an underlying fundamental $\theta$ representing its power. Each agent has access to an independent noisy…

Social and Information Networks · Computer Science 2017-10-31 Hessam Mahdavifar , Ahmad Beirami , Behrouz Touri , Jeff S. Shamma

Deception plays a critical role in the financial industry, online markets, national defense, and countless other areas. Understanding and harnessing deception - especially in cyberspace - is both crucial and difficult. Recent work in this…

Cryptography and Security · Computer Science 2015-06-23 Jeffrey Pawlick , Quanyan Zhu

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

As LLM-based agents increasingly operate in multi-agent systems, understanding adversarial manipulation becomes critical for defensive design. We present a systematic study of intentional deception as an engineered capability, using…

Artificial Intelligence · Computer Science 2026-03-10 Jason Starace , Terence Soule

In adversarial settings, a mobile agent may strategically plan its motion to influence an opponent's inference about its intended goal. We study deceptive path planning in a scenario where a mobile agent aims to reach a privately selected…

Systems and Control · Electrical Eng. & Systems 2026-05-19 Violetta Rostobaya , Yue Guan , James Berneburg , Daigo Shishika

In this paper, we consider an adversarial scenario where one agent seeks to achieve an objective and its adversary seeks to learn the agent's intentions and prevent the agent from achieving its objective. The agent has an incentive to try…

Optimization and Control · Mathematics 2018-05-09 Melkior Ornik , Ufuk Topcu

As large language models (LLMs) are increasingly deployed as interactive agents, open-ended human-AI interactions can involve deceptive behaviors with serious real-world consequences, yet existing evaluations remain largely…

Artificial Intelligence · Computer Science 2026-02-09 Yichen Wu , Qianqian Gao , Xudong Pan , Geng Hong , Min Yang

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

Large Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work,…

Artificial Intelligence · Computer Science 2026-03-10 Matthew Lyle Olson , Neale Ratzlaff , Musashi Hinck , Tri Nguyen , Vasudev Lal , Joseph Campbell , Simon Stepputtis , Shao-Yen Tseng

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

Artificial Intelligence · Computer Science 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra

Defensive deception techniques have emerged as a promising proactive defense mechanism to mislead an attacker and thereby achieve attack failure. However, most game-theoretic defensive deception approaches have assumed that players maintain…

Computer Science and Game Theory · Computer Science 2021-02-02 Zelin Wan , Jin-Hee Cho , Mu Zhu , Ahmed H. Anwar , Charles Kamhoua , Munindar P. Singh

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

Many problems can be viewed as games, where one or more agents try to ensure that certain objectives hold no matter the behavior from the environment and other agents. In recent years, a number of logical formalisms have been proposed for…

Logic in Computer Science · Computer Science 2020-02-07 Munyque Mittelmann , Laurent Perrussel
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