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A widely used method for determining the similarity of two labeled trees is to compute a maximum agreement subtree of the two trees. Previous work on this similarity measure is only concerned with the comparison of labeled trees of two…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 Ming-Yang Kao , Tak-Wah Lam , Wing-Kin Sung , Hing-Fung Ting

We propose HAMSI (Hessian Approximated Multiple Subsets Iteration), which is a provably convergent, second order incremental algorithm for solving large-scale partially separable optimization problems. The algorithm is based on a local…

In this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff function allows us to provide algorithms for finding approximate equilibria in these…

Computer Science and Game Theory · Computer Science 2016-03-31 Argyrios Deligkas , John Fearnley , Paul Spirakis

Query plans are compared according to multiple cost metrics in multi-objective query optimization. The goal is to find the set of Pareto plans realizing optimal cost tradeoffs for a given query. So far, only algorithms with exponential…

Databases · Computer Science 2016-03-02 Immanuel Trummer , Christoph Koch

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

The Nash equilibrium is an important benchmark for behaviour in systems of strategic autonomous agents. Polymatrix games are a succinct and expressive representation of multiplayer games that model pairwise interactions between players. The…

Computer Science and Game Theory · Computer Science 2016-03-17 Argyrios Deligkas , John Fearnley , Tobenna Peter Igwe , Rahul Savani

This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…

Computer Science and Game Theory · Computer Science 2023-10-24 Irmak Sağlam , Anne-Kathrin Schmuck

Parity games have been broadly studied in recent years for their applications to controller synthesis and verification. In practice, partial solvers for parity games that execute in polynomial time, while incomplete, can solve most games in…

Computer Science and Game Theory · Computer Science 2019-07-23 Véronique Bruyère , Guillermo A. Pérez , Jean-François Raskin , Clément Tamines

The performance of two pivoting algorithms, due to Lemke and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have…

Computer Science and Game Theory · Computer Science 2020-01-16 John Fearnley , Marcin Jurdziński , Rahul Savani

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Bandit based methods for tree search have recently gained popularity when applied to huge trees, e.g. in the game of go [6]. Their efficient exploration of the tree enables to re- turn rapidly a good value, and improve preci- sion if more…

Artificial Intelligence · Computer Science 2014-08-12 Pierre-Arnuad Coquelin , Remi Munos

Polytrees are a subclass of Bayesian networks that seek to capture the conditional dependencies between a set of $n$ variables as a directed forest and are motivated by their more efficient inference and improved interpretability. Since the…

Data Structures and Algorithms · Computer Science 2026-05-06 Juha Harviainen , Frank Sommer , Manuel Sorge

We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…

Computational Complexity · Computer Science 2015-12-12 Matthias Mnich , Heiko Röglin , Clemens Rösner

Many problems are NP-hard and, unless P = NP, do not admit polynomial-time exact algorithms. The fastest known exact algorithms exactly usually take time exponential in the input size. Much research effort has gone into obtaining faster…

Data Structures and Algorithms · Computer Science 2025-01-27 Stefan Kratsch , Pascal Kunz

This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

Combinatorics · Mathematics 2011-05-30 Alan Guo , Ezra Miller

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

Logic in Computer Science · Computer Science 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

In this work we offer an $O(|V|^2 |E|\, W)$ pseudo-polynomial time deterministic algorithm for solving the Value Problem and Optimal Strategy Synthesis in Mean Payoff Games. This improves by a factor $\log(|V|\, W)$ the best previously…

Data Structures and Algorithms · Computer Science 2016-04-26 Carlo Comin , Romeo Rizzi

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

In this paper we study a polynomial time algorithms that for an input $A\subseteq {B_m}$ outputs a decision tree for $A$ of minimum depth. This problem has many applications that include, to name a few, computer vision, group testing, exact…

Data Structures and Algorithms · Computer Science 2018-02-02 Nader H. Bshouty , Waseem Makhoul
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