Related papers: Accelerating $N$-body simulation of self-gravitati…
We present a GPU-accelerated version of the real-space SPARC electronic structure code for performing Kohn-Sham density functional theory calculations within the local density and generalized gradient approximations. In particular, we…
We present Horizon, a new graphics processing unit (GPU)-accelerated code to solve the equations of general relativistic magnetohydrodynamics in a given spacetime. We evaluate the code in several test cases, including magnetized Riemann…
In virtual worlds, objects fall straight down. By replacing a few lines of code to include Newton's gravity, virtual world software can become an N-body simulation code with visualization included where objects move under their mutual…
With the current hybridization of treecodes and FMMs, combined with auto-tuning capabilities on heterogeneous architectures, the flexibility of fast N-body methods has been greatly enhanced. These features are a requirement to developing a…
I begin with a brief history of N-body simulation and visualization and then go on to describe various methods for creating images and animations of modern simulations in cosmology and galactic dynamics. These techniques are incorporated…
We present a technique designed for parallelizing large rigid body simulations, capable of exploiting multiple CPU cores within a computer and across a network. Our approach can be applied to simulate both unilateral and bilateral…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
In the last decades cosmological N-body dark matter simulations have enabled ab initio studies of the formation of structure in the Universe. Gravity amplified small density fluctuations generated shortly after the Big Bang, leading to the…
High-performance graphical processing units (GPU) are used for the repeated parallelised propagation of non-linear partial differential equations on large spatio-temporal grids. The main challenge results as a combination of the requirement…
This paper studies the formation and evolution of binary supermassive black holes (SMBHs) in rotating galactic nuclei, focusing on the role of stellar dynamics. We present the first N-body simulations that follow the evolution of the SMBHs…
The particle mass used in cosmology N-body simulations is close to $10^{8}M_{\odot}$, which is about $10^{65}$ times larger than the GeV scale expected in particle physics. However, self-gravity interacting particle systems made up of…
In this review we discuss Cosmological N-Body codes with a special emphasis on Particle Mesh codes. We present the mathematical model for each component of N-Body codes. We compare alternative methods for computing each quantity by…
We present a numerical code for multi-component simulation of the galactic evolution. Our code includes the following parts: $N$-body is used to evolve dark matter, stellar dynamics and dust grains, gas dynamics is based on TVD-MUSCL scheme…
We present a new high-resolution N-body algorithm for cosmological simulations. The algorithm employs a traditional particle-mesh technique on a cubic grid and successive multilevel relaxations on the finer meshes, introduced recursively in…
We describe the implementation of a new module which can be used to simulate physical systems in which the motion of particles is affected by stochastic forces. Such forces are expected to be present in turbulent circumstellar disks or…
Constraining neutrino mass through cosmological observations relies on precise simulations to calibrate their effects on large scale structure, while these simulations must overcome computational challenges like dealing with large velocity…
We describe efforts over the last six years to implement regularization methods suitable for studying one or more interacting black holes by direct N-body simulations. Three different methods have been adapted to large-N systems: (i)…
We give a full description of the code NBODY2 for direct integration of the gravitational N-body problem. The method of solution is based on the neighbour scheme of Ahmad & Cohen (1973) which speeds up the force calculation already for…
We introduce and demonstrate the power of a method to speed up current iterative techniques for N-body modified gravity simulations. Our method is based on the observation that the accuracy of the final result is not compromised if the…
We present the first $N$-body simulations that adapt the equations of smoothed particle hydrodynamics to capture the effect of dark matter self-interactions which are too frequent to be resolved explicitly. The relevant energy transfer…