Related papers: Learning Light Field Reconstruction from a Single …
We present a method that tackles the challenge of predicting color and depth behind the visible content of an image. Our approach aims at building up a Layered Depth Image (LDI) from a single RGB input, which is an efficient representation…
Light field is a type of image data that captures the 3D scene information by recording light rays emitted from a scene at various orientations. It offers a more immersive perception than classic 2D images but at the cost of huge data…
Plenoptic cameras usually sacrifice the spatial resolution of their SAIs to acquire geometry information from different viewpoints. Several methods have been proposed to mitigate such spatio-angular trade-off, but seldom make use of the…
High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient,…
Reconstructing category-specific objects using Neural Radiance Field (NeRF) from a single image is a promising yet challenging task. Existing approaches predominantly rely on projection-based feature retrieval to associate 3D points in the…
We propose a method for converting a single RGB-D input image into a 3D photo - a multi-layer representation for novel view synthesis that contains hallucinated color and depth structures in regions occluded in the original view. We use a…
We propose Coded-E2LF (coded event to light field), a computational imaging method for acquiring a 4-D light field using a coded aperture and a stationary event-only camera. In a previous work, an imaging system similar to ours was adopted,…
Video reconstruction from a single motion-blurred image is a challenging problem, which can enhance the capabilities of existing cameras. Recently, several works addressed this task using conventional imaging and deep learning. Yet, such…
Reconstructing 3D facial geometry from a single RGB image has recently instigated wide research interest. However, it is still an ill-posed problem and most methods rely on prior models hence undermining the accuracy of the recovered 3D…
We present a machine learning algorithm that takes as input a 2D RGB image and synthesizes a 4D RGBD light field (color and depth of the scene in each ray direction). For training, we introduce the largest public light field dataset,…
We present a unified and compact scene representation for robotics, where each object in the scene is depicted by a latent code capturing geometry and appearance. This representation can be decoded for various tasks such as novel view…
To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…
Visual localization techniques rely upon some underlying scene representation to localize against. These representations can be explicit such as 3D SFM map or implicit, such as a neural network that learns to encode the scene. The former…
Capturing and rendering novel views of complex real-world scenes is a long-standing problem in computer graphics and vision, with applications in augmented and virtual reality, immersive experiences and 3D photography. The advent of deep…
Images taken under low-light conditions tend to suffer from poor visibility, which can decrease image quality and even reduce the performance of the downstream tasks. It is hard for a CNN-based method to learn generalized features that can…
We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded…
Light-field cameras (LFC) have received increasing attention due to their wide-spread applications. However, current LFCs suffer from the well-known spatio-angular trade-off, which is considered as an inherent and fundamental limit for LFC…
Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous…
We study the problem of deblurring light fields of general 3D scenes captured under 3D camera motion and present both theoretical and practical contributions. By analyzing the motion-blurred light field in the primal and Fourier domains, we…
In this paper, we propose a method to obtain a compact and accurate 3D wireframe representation from a single image by effectively exploiting global structural regularities. Our method trains a convolutional neural network to simultaneously…