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Related papers: Preventing Social Disappointment in Elections

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We consider synchronous iterative voting, where voters are given the opportunity to strategically choose their ballots depending on the outcome deduced from the previous collective choices.We propose two settings for synchronous iterative…

Computer Science and Game Theory · Computer Science 2022-02-11 Benoît Kloeckner

Politics around the world exhibits increasing polarization, demonstrated in part by rigid voting configurations in institutions like legislatures or courts. A crux of polarization is separation along a unidimensional ideological axis, but…

Physics and Society · Physics 2025-12-12 Edward D. Lee

Most social choice rules assume access to full rankings, while current alignment practice -- despite aiming for diversity -- typically treats voters as anonymous and comparisons as independent, effectively extracting only about one bit per…

Computer Science and Game Theory · Computer Science 2026-03-23 Luise Ge , Daniel Halpern , Gregory Kehne , Yevgeniy Vorobeychik

Consider the following social choice problem. Suppose we have a set of $n$ voters and $m$ candidates that lie in a metric space. The goal is to design a mechanism to choose a candidate whose average distance to the voters is as small as…

Computer Science and Game Theory · Computer Science 2021-11-09 Moses Charikar , Prasanna Ramakrishnan

As the world's democratic institutions are challenged by dissatisfied citizens, political scientists and also computer scientists have proposed and analyzed various (innovative) methods to select representative bodies, a crucial task in…

Multiagent Systems · Computer Science 2023-04-07 Manon Revel , Niclas Boehmer , Rachael Colley , Markus Brill , Piotr Faliszewski , Edith Elkind

We study social choice rules under the utilitarian distortion framework, with an additional metric assumption on the agents' costs over the alternatives. In this approach, these costs are given by an underlying metric on the set of all…

Computer Science and Game Theory · Computer Science 2021-01-15 Ashish Goel , Anilesh Kollagunta Krishnaswamy , Kamesh Munagala

We present three voting protocols with unconditional privacy and information-theoretic correctness, without assuming any bound on the number of corrupt voters or voting authorities. All protocols have polynomial complexity and require…

Cryptography and Security · Computer Science 2008-06-12 Anne Broadbent , Alain Tapp

Voting is a general method for preference aggregation in multiagent settings, but seminal results have shown that all (nondictatorial) voting protocols are manipulable. One could try to avoid manipulation by using voting protocols where…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have…

Computer Science and Game Theory · Computer Science 2024-01-23 Soroush Ebadian , Anson Kahng , Dominik Peters , Nisarg Shah

Social choice has become a foundational component of modern machine learning systems. From auctions and resource allocation to the alignment of large generative models, machine learning pipelines increasingly aggregate heterogeneous…

Artificial Intelligence · Computer Science 2026-02-24 Zhiyu An , Wan Du

We extend Approval voting to the settings where voters may have intransitive preferences. The major obstacle to applying Approval voting in these settings is that voters are not able to clearly determine who they should approve or…

Computer Science and Game Theory · Computer Science 2017-02-28 Yongjie Yang

How to elect the representatives in legislative bodies is a question that every modern democracy has to answer. This design task has to consider various elements so as to fulfill the citizens' expectations and contribute to the maintenance…

Computer Science and Game Theory · Computer Science 2024-10-07 Javier Cembrano , José Correa , Gonzalo Díaz , Victor Verdugo

Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

By classic results in social choice theory, any reasonable preferential voting method sometimes gives individuals an incentive to report an insincere preference. The extent to which different voting methods are more or less resistant to…

Artificial Intelligence · Computer Science 2025-02-25 Wesley H. Holliday , Alexander Kristoffersen , Eric Pacuit

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

We study positional voting rules when candidates and voters are embedded in a common metric space, and cardinal preferences are naturally given by distances in the metric space. In a positional voting rule, each candidate receives a score…

Computer Science and Game Theory · Computer Science 2017-11-22 Yu Cheng , Shaddin Dughmi , David Kempe

Several rules for social choice are examined from a unifying point of view that looks at them as procedures for revising a system of degrees of belief in accordance with certain specified logical constraints. Belief is here a social…

Artificial Intelligence · Computer Science 2015-05-06 Rosa Camps , Xavier Mora , Laia Saumell

In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the remaining voters are truthful. In this paper, we depart from…

Computer Science and Game Theory · Computer Science 2010-01-28 Yvo Desmedt , Edith Elkind

We consider distributed elections, where there is a center and $k$ sites. In such distributed elections, each voter has preferences over some set of candidates, and each voter is assigned to exactly one site such that each site is aware…

Computer Science and Game Theory · Computer Science 2019-07-24 Arnold Filtser , Nimrod Talmon

In the face of adverse motives, it is indispensable to achieve a consensus. Elections have been the canonical way by which modern democracy has operated since the 17th century. Nowadays, they regulate markets, provide an engine for modern…

Machine Learning · Computer Science 2026-01-06 Hao Xiang Li , Yash Shah , Lorenzo Giusti