Related papers: Online Maximum Matching with Recourse
We consider the online $k$-median clustering problem in which $n$ points arrive online and must be irrevocably assigned to a cluster on arrival. As there are lower bound instances that show that an online algorithm cannot achieve a…
We consider the influence maximization problem (selecting $k$ seeds in a network maximizing the expected total influence) on undirected graphs under the linear threshold model. On the one hand, we prove that the greedy algorithm always…
We address the problem of learning-augmented online caching in the scenario when each request is accompanied by a prediction of the next occurrence of the requested page. We improve currently known bounds on the competitive ratio of the…
Recent literature on online learning has focused on developing adaptive algorithms that take advantage of a regularity of the sequence of observations, yet retain worst-case performance guarantees. A complementary direction is to develop…
This paper is devoted to the online dominating set problem and its variants. We believe the paper represents the first systematic study of the effect of two limitations of online algorithms: making irrevocable decisions while not knowing…
For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same ground set $E$, the online matroid intersection problem is to design an algorithm that constructs a large common independent set in an online fashion. The algorithm is…
In several applications of real-time matching of demand to supply in online marketplaces, the platform allows for some latency to batch the demand and improve the efficiency. Motivated by these applications, we study the optimal trade-off…
We study the Maximum Cardinality Matching (MCM) and the Maximum Weight Matching (MWM) problems, on trees and on some special classes of graphs, in the Online Preemptive and the Incremental Dynamic Graph models. In the {\em Online…
Online Bipartite Matching with random user arrival is a fundamental problem in the online advertisement ecosystem. Over the last 30 years, many algorithms and impossibility results have been developed for this problem. In particular, the…
Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…
The problem of finding a maximum size matching in a graph (known as the maximum matching problem) is one of the most classical problems in computer science. Despite a significant body of work dedicated to the study of this problem in the…
We consider the problem of stochastic monotone submodular function maximization, subject to constraints. We give results on adaptivity gaps, and on the gap between the optimal offline and online solutions. We present a procedure that…
We study the online stochastic matching problem. Consider a bipartite graph with offline vertices on one side, and with i.i.d.online vertices on the other side. The offline vertices and the distribution of online vertices are known to the…
We study the classic online bipartite matching problem with a twist: offline vertices, called resources, are $\textit{reusable}$. In particular, when a resource is matched to an online vertex it is unavailable for a deterministic time…
In a 1989 paper titled "shortest paths without a map", Papadimitriou and Yannakakis introduced an online model of searching in a weighted layered graph for a target node, while attempting to minimize the total length of the path traversed…
Online graph problems are considered in models where the irrevocability requirement is relaxed. Motivated by practical examples where, for example, there is a cost associated with building a facility and no extra cost associated with doing…
Recourse provides individuals who received undesirable labels (e.g., denied a loan) from algorithmic decision-making systems with a minimum-cost improvement suggestion to achieve the desired outcome. However, in practice, models often get…
We consider the problem of forwarding packets arriving online with their destinations in a line network. In each time step, each router can forward one packet along the edge to its right. Each packet that is forwarded arrives at the next…
We consider the optimisation problem of adding $k$ links to a given network, such that the resulting effective graph resistance is as small as possible. The problem was recently proven to be NP-hard, such that optimal solutions obtained…
In online learning an algorithm plays against an environment with losses possibly picked by an adversary at each round. The generality of this framework includes problems that are not adversarial, for example offline optimization, or saddle…