Related papers: Depth Sequence Coding with Hierarchical Partitioni…
Localizing objects in 3D space and understanding their associated 3D properties is challenging given only monocular RGB images. The situation is compounded by the loss of depth information during perspective projection. We present Center3D,…
In this study, we address the challenge of 3D scene structure recovery from monocular depth estimation. While traditional depth estimation methods leverage labeled datasets to directly predict absolute depth, recent advancements advocate…
Distributed Video Coding (DVC) is a new coding paradigm for video compression, based on Slepian- Wolf (lossless coding) and Wyner-Ziv (lossy coding) information theoretic results. DVC is useful for emerging applications such as wireless…
Most of the existing deep learning based end-to-end video coding (DLEC) architectures are designed specifically for RGB color format, yet the video coding standards, including H.264/AVC, H.265/HEVC and H.266/VVC developed over past few…
Video coding has traditionally been developed to support services such as video streaming, videoconferencing, digital TV, and so on. The main intent was to enable human viewing of the encoded content. However, with the advances in deep…
Modern video codecs have been extensively optimized to preserve perceptual quality, leveraging models of the human visual system. However, in split inference systems-where intermediate features from neural network are transmitted instead of…
The next-generation Versatile Video Coding (VVC) standard introduces a new Multi-Type Tree (MTT) block partitioning structure that supports Binary-Tree (BT) and Ternary-Tree (TT) splits in both vertical and horizontal directions. This new…
We present a new video compression framework (ViSTRA2) which exploits adaptation of spatial resolution and effective bit depth, down-sampling these parameters at the encoder based on perceptual criteria, and up-sampling at the decoder using…
In texture-plus-depth representation of a 3D scene, depth maps from different camera viewpoints are typically lossily compressed via the classical transform coding / coefficient quantization paradigm. In this paper we propose to reduce…
Monocular 3D object detection poses a significant challenge due to the lack of depth information in RGB images. Many existing methods strive to enhance the object depth estimation performance by allocating additional parameters for object…
The training of deep-learning-based 3D object detectors requires large datasets with 3D bounding box labels for supervision that have to be generated by hand-labeling. We propose a network architecture and training procedure for learning…
Standardized lossy video coding is at the core of almost all real-world video processing pipelines. Rate control is used to enable standard codecs to adapt to different network bandwidth conditions or storage constraints. However, standard…
The default quantisation algorithms in the state-of-the-art High Efficiency Video Coding (HEVC) standard, namely Uniform Reconstruction Quantisation (URQ) and Rate-Distortion Optimised Quantisation (RDOQ), do not take into account the…
Discrete visual tokenizers transform images into a sequence of tokens, enabling token-based visual generation akin to language models. However, this process is inherently challenging, as it requires both compressing visual signals into a…
Maintaining or improving the performance of Deep Neural Networks (DNNs) through fine-tuning requires labeling newly collected inputs, a process that is often costly and time-consuming. To alleviate this problem, input selection approaches…
Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting amount of data can make storage, transfer, and interactive visualization difficult. We present a lossless compression technique which…
We propose a new deep learning method for tumour segmentation when dealing with missing imaging modalities. Instead of producing one network for each possible subset of observed modalities or using arithmetic operations to combine feature…
Self-supervised monocular methods can efficiently learn depth information of weakly textured surfaces or reflective objects. However, the depth accuracy is limited due to the inherent ambiguity in monocular geometric modeling. In contrast,…
With the fast growth of immersive video sequences, achieving seamless and high-quality compressed 3D content is even more critical. MPEG recently developed a video-based point cloud compression (V-PCC) standard for dynamic point cloud…
In this paper, we propose, through an objective study, to compare and evaluate the performance of different coding approaches allowing the delivery of an 8K video signal with 4K backward-compatibility on broadcast networks. Presented…