Related papers: IMU2Face: Real-time Gesture-driven Facial Reenactm…
We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to…
We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…
This paper presents Glove2UAV, a wearable IMU-glove interface for intuitive UAV control through hand and finger gestures, augmented with vibrotactile warnings for exceeding predefined speed thresholds. To promote safer and more predictable…
In this paper, we propose a novel machine learning architecture for facial reenactment. In particular, contrary to the model-based approaches or recent frame-based methods that use Deep Convolutional Neural Networks (DCNNs) to generate…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…
Recent advancements in augmented reality (AR) have enabled the use of various sensors on smart glasses for applications like facial reconstruction, which is vital to improve AR experiences for virtual social activities. However, the size…
The potential of facial expression reconstruction technology is significant, with applications in various fields such as human-computer interaction, affective computing, and virtual reality. Recent studies have proposed using ear-worn…
Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…
IMUs are regularly used to sense human motion, recognize activities, and estimate full-body pose. Users are typically required to place sensors in predefined locations that are often dictated by common wearable form factors and the machine…
Reenacting facial images is an important task that can find numerous applications. We proposed IFaceUV, a fully differentiable pipeline that properly combines 2D and 3D information to conduct the facial reenactment task. The…
Hand pose tracking is essential for advancing applications in human-computer interaction. Current approaches, such as vision-based systems and wearable devices, face limitations in portability, usability, and practicality. We present a…
Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them…
Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context…
Hand-over-face gestures can provide important implicit interactions during conversations, such as frustration or excitement. However, in situations where interlocutors are not visible, such as phone calls or textual communication, the…
Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only…
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…