English
Related papers

Related papers: A Voxel-based Rendering Pipeline for Large 3D Line…

200 papers

An innovative method based on the traversal of rays, originating from detected particles, through a three-dimensional grid of voxels is presented. The methodology has as main advantage that the outcome of the method is independent of the…

Fluid Dynamics · Physics 2020-08-07 Mickael Bourgoin , Sander Huisman

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Jiaming Sun , Xi Chen , Qianqian Wang , Zhengqi Li , Hadar Averbuch-Elor , Xiaowei Zhou , Noah Snavely

While head-mounted displays (HMDs) for Virtual Reality (VR) have become widely available in the consumer market, they pose a considerable obstacle for a realistic face-to-face conversation in VR since HMDs hide a significant portion of the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-20 Philipp Ladwig , Rene Ebertowski , Alexander Pech , Ralf Dörner , Christian Geiger

Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…

Graphics · Computer Science 2022-07-12 Guangyan Cai , Kai Yan , Zhao Dong , Ioannis Gkioulekas , Shuang Zhao

We present TopoGaussian, a holistic, particle-based pipeline for inferring the interior structure of an opaque object from easily accessible photos and videos as input. Traditional mesh-based approaches require tedious and error-prone mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xiaoyu Xiong , Changyu Hu , Chunru Lin , Pingchuan Ma , Chuang Gan , Tao Du

Omnidirectional (or 360-degree) images are increasingly being used for 3D applications since they allow the rendering of an entire scene with a single image. Existing works based on neural radiance fields demonstrate successful 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Suyoung Lee , Jaeyoung Chung , Jaeyoo Huh , Kyoung Mu Lee

This paper is focused on delivering a solution that can scan and reconstruct the 3D profile of a pipeline in real-time using a crawler robot. A structured infrared (IR) laser ring projector and a stereo camera system are used to generate…

Robotics · Computer Science 2019-07-30 Amal Gunatilake , Lasitha Piyathilaka , Sarath Kodagoda , Stephen Barclay , Dammika Vitanage

3D object detection within large 3D scenes is challenging not only due to the sparsity and irregularity of 3D point clouds, but also due to both the extreme foreground-background scene imbalance and class imbalance. A common approach is to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Oren Shrout , Yizhak Ben-Shabat , Ayellet Tal

Rendering huge biological scenes with atomistic detail presents a significant challenge in molecular visualization due to the memory limitations inherent in traditional rendering approaches. In this paper, we propose a novel method for the…

Graphics · Computer Science 2025-10-17 Ruwayda Alharbi , Ondřej Strnad , Markus Hadwiger , Ivan Viola

In this contribution, we define (and test) a pipeline to perform virtual painting recolouring using raw data of X-Ray Fluorescence (XRF) analysis on pictorial artworks. To circumvent the small dataset size, we generate a synthetic dataset,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Alessandro Bombini , Fernando García-Avello Bofías , Francesca Giambi , Chiara Ruberto

The visual inspection of a hexahedral mesh with respect to element quality is difficult due to clutter and occlusions that are produced when rendering all element faces or their edges simultaneously. Current approaches overcome this problem…

Graphics · Computer Science 2021-04-23 Christoph Neuhauser , Junpeng Wang , Rüdiger Westermann

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl

Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods…

Graphics · Computer Science 2024-06-25 Baowen Zhang , Chuan Fang , Rakesh Shrestha , Yixun Liang , Xiaoxiao Long , Ping Tan

Comprehending 3D environments is vital for intelligent systems in domains like robotics and autonomous navigation. Voxel grids offer a structured representation of 3D space, but extracting high-level semantic meaning remains challenging.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Alan Dao , Norapat Buppodom

Differentiable rendering is a key ingredient for inverse rendering and machine learning, as it allows to optimize scene parameters (shape, materials, lighting) to best fit target images. Differentiable rendering requires that each scene…

Graphics · Computer Science 2024-09-10 Haocheng Yuan , Adrien Bousseau , Hao Pan , Chengquan Zhang , Niloy J. Mitra , Changjian Li

When obtaining interior 3D voxel data from triangular meshes, most existing methods fail to handle low quality meshes which happens to take up a big portion on the internet. In this work we present a robust voxelization method that is based…

Graphics · Computer Science 2021-07-22 Joseph Chen , Ko-Wei Tai , Wen-Chin Chen , Ming Ouhyoung

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure…

Graphics · Computer Science 2025-03-19 Minye Wu , Haizhao Dai , Kaixin Yao , Tinne Tuytelaars , Jingyi Yu

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Changjian Jiang , Shichao Zhai , Rong Xiong , Yu Zhang , Yue Wang

The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Zhen Liu , Yao Feng , Yuliang Xiu , Weiyang Liu , Liam Paull , Michael J. Black , Bernhard Schölkopf

Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural…

Machine Learning · Computer Science 2025-07-29 Shiva Sinaei , Chuanjun Zheng , Kaan Akşit , Daisuke Iwai