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A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is presented. The suggested approach is based on two orthogonal projections to E2 co-ordinate system and on pre-processing of the given…

Computational Geometry · Computer Science 2022-01-04 Vaclav Skala

A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron with O(1) processing complexity and Cyrus- Beck algorithm is presented. The new algorithm in E2 is based on dual space representation and…

Computational Geometry · Computer Science 2021-11-16 Vaclav Skala , Pavel Lederbuch , Bohumir Sup

A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm avoids computation of intersection points which are not end-points of the output line segment. It also allows solving all cases more…

Computational Geometry · Computer Science 2022-01-04 Vaclav Skala , Duc Huy Bui

Many algorithms for clipping a line by a rectangular area or a convex polygon in E2 or by a non-convex or convex polyhedron in E3 have been published. The line segment clipping by the rectangular window in E2 is often restricted to the use…

Computational Geometry · Computer Science 2022-01-04 Vaclav Skala , Duc Huy Bui

A new O(lg N) line clipping algorithm in E2 against a convex window is presented. The main advantage of the presented algorithm is the principal acceleration of the line clipping problem solution. A comparison of the proposed algorithm with…

Graphics · Computer Science 2018-01-03 Vaclav Skala

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…

Graphics · Computer Science 2022-08-09 Vaclav Skala

Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…

Graphics · Computer Science 2022-08-10 Vaclav Skala

Given a convex polyhedron $P$ of $n$ vertices inside a sphere $Q$, we give an $O(n^3)$-time algorithm that cuts $P$ out of $Q$ by using guillotine cuts and has cutting cost $O((\log n)^2)$ times the optimal.

Computational Geometry · Computer Science 2010-03-10 Syed Ishtiaque Ahmed , Masud Hasan , Md. Ariful Islam

A new algorithm for computing a point on a polynomial or rational curve in B\'{e}zier form is proposed. The method has a geometric interpretation and uses only convex combinations of control points. The new algorithm's computational…

Numerical Analysis · Computer Science 2019-06-20 Filip Chudy , Paweł Woźny

This paper describes a novel and fast, simple and robust algorithm with O(N) expected complexity which enables to decrease run time needed to find the maximum distance of two points in E2. It can be easily modified for the E3 case in…

Computational Geometry · Computer Science 2022-09-14 Vaclav Skala

We present an algorithm for approximately solving bounded convex vector optimization problems. The algorithm provides both an outer and an inner polyhedral approximation of the upper image. It is a modification of the primal algorithm…

Optimization and Control · Mathematics 2024-01-26 Daniel Dörfler , Andreas Löhne , Christopher Schneider , Benjamin Weißing

We establish a bound of $O(n^2k^{1+\eps})$, for any $\eps>0$, on the combinatorial complexity of the set $\T$ of line transversals of a collection $\P$ of $k$ convex polyhedra in $\reals^3$ with a total of $n$ facets, and present a…

Computational Geometry · Computer Science 2008-07-09 Haim Kaplan , Natan Rubin , Micha Sharir

We consider the problem of minimizing a sum of several convex non-smooth functions. We introduce a new algorithm called the selective linearization method, which iteratively linearizes all but one of the functions and employs simple…

Optimization and Control · Mathematics 2016-08-16 Yu Du , Xiaodong Lin , Andrzej Ruszczynski

This paper proposes an algorithm for clipping line segment against an axis-aligned rectangular window. The conventional algorithms for line segment clipping treat the clipping boundary and/or the line segment to be clipped as line. The…

Graphics · Computer Science 2026-05-01 Bimal Kumar Ray

We consider the constrained Linear Inverse Problem (LIP), where a certain atomic norm (like the $\ell_1 $ norm) is minimized subject to a quadratic constraint. Typically, such cost functions are non-differentiable, which makes them not…

Optimization and Control · Mathematics 2025-07-08 Mohammed Rayyan Sheriff , Floor Fenne Redel , Peyman Mohajerin Esfahani

The majority of methods for line clipping make a rather large number of comparisons and involve a lot of calculations compared to modern ones. Most of the times, they are not so efficient as well as not so simple and applicable to the…

Graphics · Computer Science 2019-08-06 Dimitrios Matthes , Vasileios Drakopoulos

Listing triangles is a fundamental graph problem with many applications, and large graphs require fast algorithms. Vertex ordering allows the orientation of edges from lower to higher vertex indices, and state-of-the-art triangle listing…

Data Structures and Algorithms · Computer Science 2022-11-03 Fabrice Lécuyer , Louis Jachiet , Clémence Magnien , Lionel Tabourier

More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…

Computational Geometry · Computer Science 2017-04-07 Mark de Berg

This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…

Computational Geometry · Computer Science 2016-02-16 David Sinclair

This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton…

Computational Geometry · Computer Science 2008-05-02 Gill Barequet , David Eppstein , Michael T. Goodrich , Amir Vaxman
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