Related papers: Pull and Push&Pull in Random Evolving Graphs
Randomized rumor spreading is a classical protocol to disseminate information across a network. At SODA 2008, a quasirandom version of this protocol was proposed and competitive bounds for its run-time were proven. This prompts the…
Broadcasting algorithms are of fundamental importance for distributed systems engineering. In this paper we revisit the classical and well-studied push protocol for message broadcasting. Assuming that initially only one node has some piece…
In this paper, we consider a random network such that there could be a link between any two nodes in the network with a certain probability (plink). Diffusion is the phenomenon of spreading information throughout the network, starting from…
This paper studies reliability of probabilistic neighbor-aware gossip algorithms over three well- known large-scale random topologies, namely Bernoulli (or Erd\H{o}s-R\'enyi) graph, the random geometric graph, and the scale-free graph. We…
In this paper, we study random gossip processes in communication models that describe the peer-to-peer networking functionality included in standard smartphone operating systems. Random gossip processes spread information through the basic…
We study the dynamics of information (or virus) dissemination by $m$ mobile agents performing independent random walks on an $n$-node grid. We formulate our results in terms of two scenarios: broadcasting and gossiping. In the broadcasting…
In this paper, we focus on solving a distributed convex optimization problem in a network, where each agent has its own convex cost function and the goal is to minimize the sum of the agents' cost functions while obeying the network…
In a recent work, Doerr and Fouz [\emph{Asymptotically Optimal Randomized Rumor Spreading}, in ArXiv] present a new quasi-random PUSH algorithm for the rumor spreading problem (also known as gossip spreading or message propagation problem).…
We study how to spread $k$ tokens of information to every node on an $n$-node dynamic network, the edges of which are changing at each round. This basic {\em gossip problem} can be completed in $O(n + k)$ rounds in any static network, and…
This paper investigates the dissemination of multiple pieces of information in large networks where users contact each other in a random uncoordinated manner, and users upload one piece per unit time. The underlying motivation is the design…
Broadcasting and gossiping are fundamental communication tasks in networks. In broadcasting,one node of a network has a message that must be learned by all other nodes. In gossiping, every node has a (possibly different) message, and all…
This paper initiates the study of the impact of failures on the fundamental problem of \emph{information spreading} in the Vertex-Congest model, in which in every round, each of the $n$ nodes sends the same $O(\log{n})$-bit message to all…
We consider distributed plurality consensus in a complete graph of size $n$ with $k$ initial opinions. We design an efficient and simple protocol in the asynchronous communication model that ensures that all nodes eventually agree on the…
Distributed voting is a fundamental topic in distributed computing. In pull voting, in each step every vertex chooses a neighbour uniformly at random, and adopts its opinion. The voting is completed when all vertices hold the same opinion.…
We study push-pull rumour spreading in ultra-small-world models for social networks where the degrees follow a power-law distribution. In a non-geometric setting, Fountoulakis, Panagiotou and Sauerwald have shown that rumours always spread…
In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the…
We consider a wireless network where a source generates packets and forwards them to a network containing $n$ nodes. The nodes in the network use the asynchronous push, pull or push-pull gossip communication protocols to maintain the most…
Performing random walks in networks is a fundamental primitive that has found numerous applications in communication networks such as token management, load balancing, network topology discovery and construction, search, and peer-to-peer…
In this paper we consider a model of spreading information in heterogeneous systems wherein we have two kinds of objects. Some of them are active and others are passive. Active objects can, if they possess information, share it with an…
Motivated by the need for robust and fast distributed computation in highly dynamic Peer-to-Peer (P2P) networks, we study algorithms for the fundamental distributed agreement problem. P2P networks are highly dynamic networks that experience…