Related papers: A Unified Method for First and Third Person Action…
As a fundamental aspect of human life, two-person interactions contain meaningful information about people's activities, relationships, and social settings. Human action recognition serves as the foundation for many smart applications, with…
Training of Convolutional Neural Networks (CNNs) on long video sequences is computationally expensive due to the substantial memory requirements and the massive number of parameters that deep architectures demand. Early fusion of video…
Real-time motion detection in non-stationary scenes is a difficult task due to dynamic background, changing foreground appearance and limited computational resource. These challenges degrade the performance of the existing methods in…
Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation…
In this paper, several variants of two-stream architectures for temporal action proposal generation in long, untrimmed videos are presented. Inspired by the recent advances in the field of human action recognition utilizing 3D convolutions…
Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention…
We present a novel framework for the automatic discovery and recognition of motion primitives in videos of human activities. Given the 3D pose of a human in a video, human motion primitives are discovered by optimizing the `motion flux', a…
Existing methods in video action recognition mostly do not distinguish human body from the environment and easily overfit the scenes and objects. In this work, we present a conceptually simple, general and high-performance framework for…
In moving camera videos, motion segmentation is commonly performed using the image plane motion of pixels, or optical flow. However, objects that are at different depths from the camera can exhibit different optical flows even if they share…
Weakly supervised instance segmentation has gained popularity because it reduces high annotation cost of pixel-level masks required for model training. Recent approaches for weakly supervised instance segmentation detect and segment objects…
Video based person re-identification plays a central role in realistic security and video surveillance. In this paper we propose a novel Accumulative Motion Context (AMOC) network for addressing this important problem, which effectively…
Recognising human activities from streaming videos poses unique challenges to learning algorithms: predictive models need to be scalable, incrementally trainable, and must remain bounded in size even when the data stream is arbitrarily…
The optical flow of humans is well known to be useful for the analysis of human action. Given this, we devise an optical flow algorithm specifically for human motion and show that it is superior to generic flow methods. Designing a method…
In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…
Video action recognition, which is topical in computer vision and video analysis, aims to allocate a short video clip to a pre-defined category such as brushing hair or climbing stairs. Recent works focus on action recognition with deep…
This paper proposes an end-to-end trainable network, SegFlow, for simultaneously predicting pixel-wise object segmentation and optical flow in videos. The proposed SegFlow has two branches where useful information of object segmentation and…
Body-worn cameras are now commonly used for logging daily life, sports, and law enforcement activities, creating a large volume of archived footage. This paper studies the problem of classifying frames of footage according to the activity…
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous…
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…