Related papers: The dynamics of digits: Calculating pi with Galper…
Galperin introduced an interesting method to learn the digits of $\pi $ by counting the collisions of two billiard balls and a hard wall. This paper studies two quantum versions of the Galperin billiards. It is shown that the digits of $\pi…
In "Playing Pool with $\pi$", Galperin invented an extraordinary method to learn the digits of $\pi$ by counting the collisions of billiard balls. Here I demonstrate an exact isomorphism between Galperin's bouncing billiards and Grover's…
This paper studies a well-known $\pi$ machine illustrated by Fig.(1). It is shown that the $\pi$ machine can compute digits of $\pi$ if the ratio of block weights, $m_2/m_1$, satisfies certain conditions, and that dynamics of the $\pi$…
We discuss a method for calculating $ \pi $ using elastic collision between two masses $ M $ and $ m $, with $ X = m/M = 10^{2(1-d)} $ where $ d $ is an integer, and a wall. The total number of collisions between $ M $, $ m $ and the wall…
In this study, we conducted an experiment to estimate $\pi$ using body-to-body and body-to-wall collisions. By geometrically analyzing the system's motion, we first review how the collision count corresponds to the digits of $\pi$. This…
A method of obtaining the number pi is considered, which derives pi from the number of elastic collisions between two blocks and a wall.
The decimal digits of $\pi$ are widely believed to behave like as statistically independent random variables taking the values $0, 1, 2, 3, 4, 5$, $6, 7, 8, 9$ with equal probabilities $1/10$. In this article, first, another similar…
The dynamics of three soft interacting particles on a ring is shown to correspond to the motion of one particle inside a soft triangular billiard. The dynamics inside the soft billiard depends only on the {\it masses ratio} between…
Billiard systems offer a simple setting to study regular and chaotic dynamics. Gravitational billiards are generalizations of these classical billiards which are amenable to both analytical and experimental investigations. Most previous…
The principal angles between binary collision subspaces in an $N$-billiard system in $d$-dimensional Euclidean space are computed. These angles are computed for equal masses and arbitrary masses. We then provide a bound on the number of…
Recently were introduced physical billiards where a moving particle is a hard sphere rather than a point as in standard mathematical billiards. It has been shown that in the same billiard tables the physical billiards may have totally…
The problem of two interacting particles moving in a d-dimensional billiard is considered here. A suitable coordinate transformation leads to the problem of a particle in an unconventional hyperbilliard. A dynamical map can be readily…
Astute variations in the geometry of mathematical billiard tables have been and continue to be a source of understanding their wide range of dynamical behaviors, from regular to chaotic. Viewing standard specular billiards in the broader…
In the open circular billiard particles are placed initially with a uniform distribution in their positions inside a planar circular vesicle. They all have velocities of the same magnitude, whose initial directions are also uniformly…
We consider the motion of two massive particles along a straight line. A lighter particle bounces back and forth between a heavier particle and a stationary wall, with all collisions being ideally elastic. It is known that if the lighter…
We introduce a geometric dynamical system where iteration is defined as a cycling composition of different maps acting on a space composed of three or more lines in $\mathbb{R}^2$. This system is motivated by the dynamics of iterated…
A system of two masses connected with a weightless rod (called dumbbell in this paper) interacting with a flat boundary is considered. The sharp bound on the number of collisions with the boundary is found using billiard techniques. In…
In this work, we consider the properties of the two-term Machin-like formula and develop an algorithm for computing digits of $\pi$ by using its rational approximation. In this approximation, both terms are constructed by using a…
We present an extensive numerical study of spectral statistics and eigenfunctions of quantized triangular billiards. We compute two million consecutive eigenvalues for six representative cases of triangular billiards, three with generic…
The aim of this paper is to generalize the algorithm to compute jumping numbers on rational surfaces described in [AAD14] to varieties of dimension at least 3. Therefore, we introduce the notion of $\pi$-antieffective divisors, generalizing…