Related papers: Holoscopic 3D Micro-Gesture Database for Wearable …
Advancements in Biological Signal Processing (BSP) and Machine-Learning (ML) models have paved the path for development of novel immersive Human-Machine Interfaces (HMI). In this context, there has been a surge of significant interest in…
This paper describes an updated interactive performance system for floor and Aerial Dance that controls visual and sonic aspects of the presentation via a depth sensing camera (MS Kinect). In order to detect, measure and track free movement…
Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and…
To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and…
We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (more than 3.7M images) of multi-view RGB/monochrome image streams showing 19 subjects interacting with 33…
This paper introduces holographic cross-device interaction, a new class of remote cross-device interactions between local physical devices and holographically rendered remote devices. Cross-device interactions have enabled a rich set of…
With the increasing demand for human-computer interaction (HCI), flexible wearable gloves have emerged as a promising solution in virtual reality, medical rehabilitation, and industrial automation. However, the current technology still has…
Critical VR applications in domains such as healthcare, education, and finance that use traditional credentials, such as PIN, password, or multi-factor authentication, stand the chance of being compromised if a malicious person acquires the…
Novel view synthesis (NVS) of in-the-wild garments is a challenging task due significant occlusions, complex human poses, and cloth deformations. Prior methods rely on synthetic 3D training data consisting of mostly unoccluded and static…
Drones are conventionally controlled using joysticks, remote controllers, mobile applications, and embedded computers. A few significant issues with these approaches are that drone control is limited by the range of electromagnetic…
Millimeter wave radar is gaining traction recently as a promising modality for enabling pervasive and privacy-preserving gesture recognition. However, the lack of rich and fine-grained radar datasets hinders progress in developing…
Controllable affordance Hand-Object Interaction (HOI) generation has become an increasingly important area of research in computer vision. In HOI generation, the hand grasp generation is a crucial step for effectively controlling the…
This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of gaze, face, hand, body, and garment from…
Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and…
Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents…
Comprehensive perception of human beings is the prerequisite to ensure the safety of human-robot interaction. Currently, prevailing visual sensing approach typically involves a single static camera, resulting in a restricted and occluded…
Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…
The discrimination of human gestures using wearable solutions is extremely important as a supporting technique for assisted living, healthcare of the elderly and neurorehabilitation. This paper presents a mobile electromyography (EMG)…
Objective: Multimodal hand gesture recognition (HGR) systems can achieve higher recognition accuracy compared to unimodal HGR systems. However, acquiring multimodal gesture recognition data typically requires users to wear additional…
Human-Object Interaction (HOI) recognition in videos requires understanding both visual patterns and geometric relationships as they evolve over time. Visual and geometric features offer complementary strengths. Visual features capture…