Related papers: Constant Approximation Algorithms for Guarding Sim…
The proximal gradient algorithm has been popularly used for convex optimization. Recently, it has also been extended for nonconvex problems, and the current state-of-the-art is the nonmonotone accelerated proximal gradient algorithm.…
We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user-specified threshold, with very high…
A terrain T is an x-monotone polygonal chain in the plane; T is orthogonal if each edge of T is either horizontal or vertical. In this paper, we give an exact algorithm for the problem of guarding the convex vertices of an orthogonal…
Subgraph matching, which finds subgraphs isomorphic to a query, is the key to information retrieval from data represented as a graph. To avoid redundant exploration in the data, existing methods restrict the search space by extracting…
Let $P$ be a simple polygon, then the art gallery problem is looking for a minimum set of points (guards) that can see every point in $P$. We say two points $a,b\in P$ can see each other if the line segment $seg(a,b)$ is contained in $P$.…
We study the problem of stabbing rectilinear polygons, where we are given $n$ rectilinear polygons in the plane that we want to stab, i.e., we want to select horizontal line segments such that for each given rectilinear polygon there is a…
Minimum sum vertex cover of an $n$-vertex graph $G$ is a bijection $\phi : V(G) \to [n]$ that minimizes the cost $\sum_{\{u,v\} \in E(G)} \min \{\phi(u), \phi(v) \}$. Finding a minimum sum vertex cover of a graph (the MSVC problem) is…
A searcher is tasked with exploring a graph with edge lengths and vertex weights, starting from a designated vertex. Initially, only the starting vertex is considered explored. At each step, the searcher adds an edge to the solution,…
We design improved approximation algorithms for NP-hard graph problems by incorporating predictions (e.g., learned from past data). Our prediction model builds upon and extends the $\varepsilon$-prediction framework by Cohen-Addad, d'Orsi,…
We consider a general class of binary packing problems with a convex quadratic knapsack constraint. We prove that these problems are APX-hard to approximate and present constant-factor approximation algorithms based upon three different…
This paper is about minimum cost constrained selection of inputs and outputs for generic arbitrary pole placement. The input-output set is constrained in the sense that the set of states that each input can influence and the set of states…
We study the Dominating set problem and Independent Set Problem for dynamic graphs in the vertex-arrival model. We say that a dynamic algorithm for one of these problems is $k$-stable when it makes at most $k$ changes to its output…
This paper presents a fast and simple new 2-approximation algorithm for minimum weighted vertex cover. The unweighted version of this algorithm is equivalent to a well-known greedy maximal independent set algorithm. We prove that this…
We study the following geometric representation problem: Given a graph whose vertices correspond to axis-aligned rectangles with fixed dimensions, arrange the rectangles without overlaps in the plane such that two rectangles touch if the…
The minimum convex cover problem seeks to cover a polygon $P$ with the fewest convex polygons that lie within $P$. This problem is $\exists\mathbb R$-complete, and the best previously known algorithm, due to Eidenbenz and Widmayer (2001),…
The input to the Multiway Cut problem is a weighted undirected graph, with nonnegative edge weights, and $k$ designated terminals. The goal is to partition the vertices of the graph into $k$ parts, each containing exactly one of the…
In the minimum planarization problem, given some $n$-vertex graph, the goal is to find a set of vertices of minimum cardinality whose removal leaves a planar graph. This is a fundamental problem in topological graph theory. We present a…
The Euclidean $k$-means problem is a classical problem that has been extensively studied in the theoretical computer science, machine learning and the computational geometry communities. In this problem, we are given a set of $n$ points in…
In Constrained Correlation Clustering, the goal is to cluster a complete signed graph in a way that minimizes the number of negative edges inside clusters plus the number of positive edges between clusters, while respecting hard constraints…
The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…