Related papers: Linear time Minimum Area All-flush Triangles Circu…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
Given a set S of n points in the plane and a fixed angle 0 < omega < pi, we show how to find in O(n log n) time all triangles of minimum area with one angle omega that enclose S. We prove that in general, the solution cannot be written…
In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.
A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…
A polygon C is an intersecting polygon for a set O of objects in the plane if C intersects each object in O, where the polygon includes its interior. We study the problem of computing the minimum-perimeter intersecting polygon and the…
Given a set of $n$ points in the plane, and a parameter $k$, we consider the problem of computing the minimum (perimeter or area) axis-aligned rectangle enclosing $k$ points. We present the first near quadratic time algorithm for this…
We study the problem of minimum enclosing rectangle with outliers, which asks to find, for a given set of $n$ planar points, a rectangle with minimum area that encloses at least $(n-t)$ points. The uncovered points are regarded as outliers.…
Given a set of disjoint simple polygons $\sigma_1, \ldots, \sigma_n$, of total complexity $N$, consider a convexification process that repeatedly replaces a polygon by its convex hull, and any two (by now convex) polygons that intersect by…
A convex polygon Q is circumscribed about a convex polygon P if every vertex of P lies on at least one side of Q. We present an algorithm for finding a maximum area convex polygon circumscribed about any given convex n-gon in O(n^3) time.…
A convex polygon $Q$ is inscribed in a convex polygon $P$ if every side of $P$ contains at least one vertex of $Q$. We present algorithms for finding a minimum area and a minimum perimeter convex polygon inscribed in any given convex…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
We consider the problem of finding minimum-link rectilinear paths in rectilinear polygonal domains in the plane. A path or a polygon is rectilinear if all its edges are axis-parallel. Given a set $\mathcal{P}$ of $h$ pairwise-disjoint…
In this paper, we study the problem of computing a minimum-width axis-aligned cubic shell that encloses a given set of $n$ points in a three-dimensional space. A cubic shell is a closed volume between two concentric and face-parallel cubes.…
Let $k \geq 2$ be a constant. Given any $k$ convex polygons in the plane with a total of $n$ vertices, we present an $O(n\log^{2k-3}n)$ time algorithm that finds a translation of each of the polygons such that the area of intersection of…
A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n \log n)$ time, where $n$ is the number of vertices defining the terrain. The…
We consider the following geometric optimization problem: find a maximum-area rectangle and a maximum-perimeter rectangle contained in a given convex polygon with $n$ vertices. We give exact algorithms that solve these problems in time…
Assume we are given a set of parallel line segments in the plane, and we wish to place a point on each line segment such that the resulting point set maximizes or minimizes the area of the largest or smallest triangle in the set. We analyze…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
We analyze the touring regions problem: find a ($1+\epsilon$)-approximate Euclidean shortest path in $d$-dimensional space that starts at a given starting point, ends at a given ending point, and visits given regions $R_1, R_2, R_3, \dots,…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…