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Bayesian persuasion studies how an informed sender should partially disclose information to influence the behavior of a self-interested receiver. Classical models make the stringent assumption that the sender knows the receiver's utility.…
The rise of wearable smart devices raises unprecedented opportunities for self-improvement through ubiquitous behavior tracking and guidance. However, the design of effective wearable behavior intervention systems remains relatively…
Interactive reinforcement learning has allowed speeding up the learning process in autonomous agents by including a human trainer providing extra information to the agent in real-time. Current interactive reinforcement learning research has…
The ability to sustain engagement and recover from setbacks (i.e., resilience) -- is fundamental for learning. When resilience weakens, students are at risk of disengagement and may drop out and miss on opportunities. Therefore, predicting…
We present and study a new model for energy-aware and profit-oriented scheduling on a single processor. The processor features dynamic speed scaling as well as suspension to a sleep mode. Jobs arrive over time, are preemptable, and have…
Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid…
Physical therapy (PT) is a key component of many rehabilitation regimens, such as treatments for Parkinson's disease (PD). However, there are shortages of physical therapists and adherence to self-guided PT is low. Robots have the potential…
Pedestrians are able to anticipate, which gives them an edge in avoiding collisions and navigating in cluttered spaces. However, these capabilities are impaired by digital distraction through smartphones, a growing safety concern. To…
The integration of technology into exercise regimens has emerged as a strategy to enhance normal human capabilities and return human motor function after injury or illness by enhancing motor learning and retention. Much research has focused…
In this paper we describe the requirements and early system design for a smart conversational agent that can assist older adults in the reminiscence process. The practice of reminiscence has well documented benefits for the mental, social…
The production of goods we buy on a daily basis accounts for a large portion of greenhouse gas emissions. Although consumers have the power to influence industries' behavior through their demand, making sustainable purchases is challenging.…
Context: The Impostor Phenomenon (IP), the persistent belief of being a fraud despite evident competence, is common in Software Engineering (SE), where high expectations for expertise and innovation prevail. Although coaching and similar…
Low attendance levels in medical appointments have been associated with poor health outcomes and efficiency problems for service providers. To address this problem, healthcare managers could aim at improving attendance levels or minimizing…
We develop a difference-in-differences framework to measure the persuasive impact of informational treatments on behavior. We introduce two causal parameters, the forward and backward average persuasion rates on the treated, which refine…
Digital technologies are becoming ubiquitous while their impact increases. A growing part of this impact happens far away from the end users, in networks or data centers, contributing to a rebound effect. A solution for a more responsible…
Workplace bias creates negative psychological outcomes for employees, permeating the larger organization. Workplace meetings are frequent, making them a key context where bias may occur. Video conferencing (VC) is an increasingly common…
Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…
It is well-known that a deep understanding of co-workers' behavior and preference is important for collaboration effectiveness. In this work, we present a method to accomplish smooth human-robot collaboration in close proximity by taking…
Context: Psychological safety (PS) is an important factor influencing team well-being and performance, particularly in collaborative and dynamic domains such as software development. Despite its acknowledged significance, research on PS…
Context: As the demand for digital solutions adapted to different user profiles increases, creating more inclusive and diverse software development teams becomes an important initiative to improve software product accessibility. Problem:…