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Related papers: Symbolic vs. Bounded Synthesis for Petri Games

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Hybrid games model cyber-physical systems (CPS), like cars, trains, and airplanes, where discrete control decisions interact with continuous physical dynamics. We use Large Language Models (LLMs) to scale formal verification and synthesis…

Logic in Computer Science · Computer Science 2026-03-03 Aditi Kabra , Jonathan Laurent , Ruben Martins , Stefan Mitsch , André Platzer

A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding…

Quantum Physics · Physics 2018-07-24 Azhar Iqbal , James M. Chappell , Derek Abbott

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

Artificial Intelligence · Computer Science 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

Despite the recent successes of deep neural networks in various fields such as image and speech recognition, natural language processing, and reinforcement learning, we still face big challenges in bringing the power of numeric optimization…

Artificial Intelligence · Computer Science 2018-02-16 Fei Wang , Tiark Rompf

Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently…

Logic in Computer Science · Computer Science 2018-09-11 Lisette Sanchez , Wieger Wesselink , Tim A. C. Willemse

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer

We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our…

Computer Science and Game Theory · Computer Science 2020-11-03 Daniel Neider , Oliver Markgraf

Controller synthesis techniques based on symbolic abstractions appeal by producing correct-by-design controllers, under intricate behavioural constraints. Yet, being relations between abstract states and inputs, such controllers are immense…

Systems and Control · Computer Science 2018-03-21 Ivan S. Zapreev , Cees Verdier , Manuel Mazo

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

We consider Markov decision processes (MDPs) with \omega-regular specifications given as parity objectives. We consider the problem of computing the set of almost-sure winning states from where the objective can be ensured with probability…

Computer Science and Game Theory · Computer Science 2014-11-20 Krishnendu Chatterjee , Monika Henzinger , Manas Joglekar , Nisarg Shah

Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where…

Programming Languages · Computer Science 2025-08-11 Aditi Kabra , Jonathan Laurent , Stefan Mitsch , André Platzer

Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative…

Computer Science and Game Theory · Computer Science 2015-07-01 Krishnendu Chatterjee , Luca de Alfaro , Rupak Majumdar , Vishwanath Raman

A central task in control theory, artificial intelligence, and formal methods is to synthesize reward-maximizing strategies for agents that operate in partially unknown environments. In environments modeled by gray-box Markov decision…

Machine Learning · Computer Science 2023-04-25 Christel Baier , Clemens Dubslaff , Patrick Wienhöft , Stefan J. Kiebel

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…

Computer Science and Game Theory · Computer Science 2018-10-08 Stéphane Le Roux , Arno Pauly , Mickael Randour

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

Logic in Computer Science · Computer Science 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

In this paper, we investigate the synthesis problem of terminating reactive systems from quantitative specifications. Such systems are modeled as finite transducers whose executions are represented as finite words in $(I\times O)^*$, where…

Formal Languages and Automata Theory · Computer Science 2021-03-10 Emmanuel Filiot , Christof Löding , Sarah Winter

We consider an agent acting to fulfil tasks in a nondeterministic environment. When a strategy that fulfills the task regardless of how the environment acts does not exist, the agent should at least avoid adopting strategies that prevent…

Artificial Intelligence · Computer Science 2023-08-30 Giuseppe De Giacomo , Gianmarco Parretti , Shufang Zhu

Synthesis automatically generates a process model from a behavioural specification. When the target model is a Petri net, we address synthesis through region theory. Researchers have studied region-based synthesis extensively for…

Formal Languages and Automata Theory · Computer Science 2026-02-02 Robin Bergenthum , Jakub Kovář

A symbolic approach to decentralized set-valued state estimation and prediction for systems that admit a hybrid state machine representations is proposed. The decentralized computational scheme represents a conj unction of a finite number…

Systems and Control · Computer Science 2013-02-28 Naim Bajcinca