Related papers: HP-GAN: Probabilistic 3D human motion prediction v…
Generative Adversarial Networks (GAN) can achieve promising performance on learning complex data distributions on different types of data. In this paper, we first show a straightforward extension of existing GAN algorithm is not applicable…
Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human…
We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…
Generating high-fidelity time series data using generative adversarial networks (GANs) remains a challenging task, as it is difficult to capture the temporal dependence of joint probability distributions induced by time-series data. Towards…
Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most…
Close human-robot cooperation is a key enabler for new developments in advanced manufacturing and assistive applications. Close cooperation require robots that can predict human actions and intent, and understand human non-verbal cues.…
Modeling the dynamics of people walking is a problem of long-standing interest in computer vision. Many previous works involving pedestrian trajectory prediction define a particular set of individual actions to implicitly model group…
We present deep neural network methodology to reconstruct the 3d pose and shape of people, given an input RGB image. We rely on a recently introduced, expressivefull body statistical 3d human model, GHUM, trained end-to-end, and learn to…
Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…
Recent research has demonstrated the ability to estimate gaze on mobile devices by performing inference on the image from the phone's front-facing camera, and without requiring specialized hardware. While this offers wide potential…
The primary goal of skeletal motion prediction is to generate future motion by observing a sequence of 3D skeletons. A key challenge in motion prediction is the fact that a motion can often be performed in several different ways, with each…
The task of three-dimensional (3D) human pose estimation from a single image can be divided into two parts: (1) Two-dimensional (2D) human joint detection from the image and (2) estimating a 3D pose from the 2D joints. Herein, we focus on…
Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and…
The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for…
Generative Adversarial Networks (GANs) have shown immense potential in fields such as text and image generation. Only very recently attempts to exploit GANs to statistical-mechanics models have been reported. Here we quantitatively test…
Dark matter in the universe evolves through gravity to form a complex network of halos, filaments, sheets and voids, that is known as the cosmic web. Computational models of the underlying physical processes, such as classical N-body…
We focus on the problem of novel-view human action synthesis. Given an action video, the goal is to generate the same action from an unseen viewpoint. Naturally, novel view video synthesis is more challenging than image synthesis. It…
We focus on robot navigation in crowded environments. To navigate safely and efficiently within crowds, robots need models for crowd motion prediction. Building such models is hard due to the high dimensionality of multiagent domains and…
Generative Adversarial Networks (GANs) have made significant progress in enhancing the quality of image synthesis. Recent methods frequently leverage pretrained networks to calculate perceptual losses or utilize pretrained feature spaces.…
Generative adversarial networks (GANs) have attracted intense interest in the field of generative models. However, few investigations focusing either on the theoretical analysis or on algorithm design for the approximation ability of the…