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Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Dian Shao , Mingfei Shi , Shengda Xu , Haodong Chen , Yongle Huang , Binglu Wang

Video generation is one of the most challenging tasks in Machine Learning and Computer Vision fields of study. In this paper, we tackle the text to video generation problem, which is a conditional form of video generation. Humans can…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Amir Mazaheri , Mubarak Shah

Previous video-based human pose estimation methods have shown promising results by leveraging aggregated features of consecutive frames. However, most approaches compromise accuracy to mitigate jitter or do not sufficiently comprehend the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Kyung-Min Jin , Byoung-Sung Lim , Gun-Hee Lee , Tae-Kyung Kang , Seong-Whan Lee

Can humans identify AI-generated (fake) videos and provide grounded reasons? While video generation models have advanced rapidly, a critical dimension -- whether humans can detect deepfake traces within a generated video, i.e.,…

Technological developments have produced methods that can generate educational videos from input text or sound. Recently, the use of deep learning techniques for image and video generation has been widely explored, particularly in…

Multimedia · Computer Science 2026-01-27 M. E. ElAlami , S. M. Khater , M. El. R. Rehan

Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Zhenyi Wang , Ping Yu , Yang Zhao , Ruiyi Zhang , Yufan Zhou , Junsong Yuan , Changyou Chen

Deep learning models have achieved state-of-the- art performance in recognizing human activities, but often rely on utilizing background cues present in typical computer vision datasets that predominantly have a stationary camera. If these…

Robotics · Computer Science 2017-09-20 Fahimeh Rezazadegan , Sareh Shirazi , Ben Upcroft , Michael Milford

We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Tiantian Wang , Nikolaos Sarafianos , Ming-Hsuan Yang , Tony Tung

Our goal in this work is to generate realistic videos given just one initial frame as input. Existing unsupervised approaches to this task do not consider the fact that a video typically shows a 3D environment, and that this should remain…

Computer Vision and Pattern Recognition · Computer Science 2021-06-18 Paul Henderson , Christoph H. Lampert , Bernd Bickel

Human actions in videos are 3D signals. However, there are a few methods available for multiple human action recognition. For long videos, it's difficult to search within a video for a specific action and/or person. For that, this paper…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Noor Almaadeed , Omar Elharrouss , Somaya Al-Maadeed , Ahmed Bouridane , Azeddine Beghdadi

The goal of this work is to generate step-by-step visual instructions in the form of a sequence of images, given an input image that provides the scene context and the sequence of textual instructions. This is a challenging problem as it…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Tomáš Souček , Prajwal Gatti , Michael Wray , Ivan Laptev , Dima Damen , Josef Sivic

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

Computer Vision and Pattern Recognition · Computer Science 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua

This paper presents a novel method for generating diverse 3D human poses in scenes with semantic control. Existing methods heavily rely on the human-scene interaction dataset, resulting in a limited diversity of the generated human poses.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Bowen Dang , Xi Zhao

We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…

Computer Vision and Pattern Recognition · Computer Science 2017-12-07 Mengyao Zhai , Jiacheng Chen , Ruizhi Deng , Lei Chen , Ligeng Zhu , Greg Mori

Recent advancements in visual generation technologies have markedly increased the scale and availability of video datasets, which are crucial for training effective video generation models. However, a significant lack of high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Hui Li , Mingwang Xu , Yun Zhan , Shan Mu , Jiaye Li , Kaihui Cheng , Yuxuan Chen , Tan Chen , Mao Ye , Jingdong Wang , Siyu Zhu

We address the problem of action-conditioned generation of human motion sequences. Existing work falls into two categories: forecast models conditioned on observed past motions, or generative models conditioned on action labels and duration…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Thomas Lucas , Fabien Baradel , Philippe Weinzaepfel , Grégory Rogez

Video generation has advanced rapidly, improving evaluation methods, yet assessing video's motion remains a major challenge. Specifically, there are two key issues: 1) current motion metrics do not fully align with human perceptions; 2) the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xinran Ling , Chen Zhu , Meiqi Wu , Hangyu Li , Xiaokun Feng , Cundian Yang , Aiming Hao , Jiashu Zhu , Jiahong Wu , Xiangxiang Chu

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Liyuan Cui , Xiaogang Xu , Wenqi Dong , Zesong Yang , Hujun Bao , Zhaopeng Cui

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier