Related papers: A Face Fairness Framework for 3D Meshes
Mesh denoising is a critical technology in geometry processing that aims to recover high-fidelity 3D mesh models of objects from their noise-corrupted versions. In this work, we propose a learning-based normal filtering scheme for mesh…
We present a novel coarse-to-fine framework that derives a semi-regular multiscale mesh representation of an original input mesh via remeshing. Our approach differs from the conventional mesh wavelet transform strategy in two ways. First,…
This paper presents a deep normal filtering network, called DNF-Net, for mesh denoising. To better capture local geometry, our network processes the mesh in terms of local patches extracted from the mesh. Overall, DNF-Net is an end-to-end…
3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for…
The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper…
An interface preserving moving mesh algorithm in two or higher dimensions is presented. It resolves a moving $(d-1)$-dimensional manifold directly within the $d$-dimensional mesh, which means that the interface is represented by a subset of…
Mesh denoising is a fundamental problem in digital geometry processing. It seeks to remove surface noise, while preserving surface intrinsic signals as accurately as possible. While the traditional wisdom has been built upon specialized…
A surface is often modeled as a triangulated mesh of 3D points and textures associated with faces of the mesh. The 3D points could be either sampled from range data or derived from a set of images using a stereo or Structure-from-Motion…
Recently, deep learning-based 3D face reconstruction methods have demonstrated promising advancements in terms of quality and efficiency. Nevertheless, these techniques face challenges in effectively handling occluded scenes and fail to…
This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…
Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…
3D face reconstruction (3DFR) algorithms are based on specific assumptions tailored to the limits and characteristics of the different application scenarios. In this study, we investigate how multiple state-of-the-art 3DFR algorithms can be…
With the support of Virtual Reality (VR) and Augmented Reality (AR) technologies, the 3D virtual eyeglasses try-on application is well on its way to becoming a new trending solution that offers a "try on" option to select the perfect pair…
This paper presents a novel image inpainting framework for face mask removal. Although current methods have demonstrated their impressive ability in recovering damaged face images, they suffer from two main problems: the dependence on…
We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely…
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…
3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…
The lack of a common platform and benchmark datasets for evaluating face obfuscation methods has been a challenge, with every method being tested using arbitrary experiments, datasets, and metrics. While prior work has demonstrated that…
The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…