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When imaging through a semi-reflective medium such as glass, the reflection of another scene can often be found in the captured images. It degrades the quality of the images and affects their subsequent analyses. In this paper, a novel deep…
We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…
Recovering the shape and appearance of real-world objects from natural 2D images is a long-standing and challenging inverse rendering problem. In this paper, we introduce a novel hybrid differentiable rendering method to efficiently…
Many computer vision problems (e.g., camera calibration, image alignment, structure from motion) are solved with nonlinear optimization methods. It is generally accepted that second order descent methods are the most robust, fast, and…
We develop a method for optimization in shape spaces, i.e., sets of surfaces modulo re-parametrization. Unlike previously proposed gradient flows, we achieve superlinear convergence rates through a subtle approximation of the shape Hessian,…
Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times.…
Recovering textures under shadows has remained a challenging problem due to the difficulty of inferring shadow-free scenes from shadow images. In this paper, we propose the use of diffusion models as they offer a promising approach to…
Most of the saliency methods are evaluated on their ability to generate saliency maps, and not on their functionality in a complete vision pipeline, like for instance, image classification. In the current paper, we propose an approach which…
For VSLAM (Visual Simultaneous Localization and Mapping), localization is a challenging task, especially for some challenging situations: textureless frames, motion blur, etc.. To build a robust exploration and localization system in a…
Face hallucination, which is the task of generating a high-resolution face image from a low-resolution input image, is a well-studied problem that is useful in widespread application areas. Face hallucination is particularly challenging…
Recent advancements in deep learning have yielded promising results for the image shadow removal task. However, most existing methods rely on binary pre-generated shadow masks. The binary nature of such masks could potentially lead to…
With the wide penetration of smart robots in multifarious fields, Simultaneous Localization and Mapping (SLAM) technique in robotics has attracted growing attention in the community. Yet collaborating SLAM over multiple robots still remains…
Modeling strong gravitational lenses in order to quantify the distortions in the images of background sources and to reconstruct the mass density in the foreground lenses has traditionally been a difficult computational challenge. As the…
Blind facial image restoration is highly challenging due to unknown complex degradations and the sensitivity of humans to faces. Although existing methods introduce auxiliary information from generative priors or high-quality reference…
Reinforcement learning (RL) has shown great potential for solving complex tasks in a variety of domains. However, applying RL to safety-critical systems in the real-world is not easy as many algorithms are sample-inefficient and maximising…
We present a survey of the cosmological applications of the next generation of weak lensing surveys, paying special attention to the computational challenges presented by the number of galaxies, $N_{gal} ~$ 10$^{5}$. We focus on optimal…
In this paper, we present a dataset capturing diverse visual data formats that target varying luminance conditions. While RGB cameras provide nourishing and intuitive information, changes in lighting conditions potentially result in…
Lighting normalization is a crucial but underexplored restoration task with broad applications. However, existing works often simplify this task within the context of shadow removal, limiting the light sources to one and oversimplifying the…
Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago, Heidmann described a hardware-accelerated stencil buffer-based shadow volume algorithm. Unfortunately…
Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…