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In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.

Combinatorics · Mathematics 2016-08-14 Dan Hefetz , Mirjana Rakić , Miloš Stojaković

This paper explores a predictive game in which a Forecaster announces odds based on a time-homogeneous Markov kernel, establishing a game-theoretic law of large numbers for the relative frequencies of occurrences of all finite strings. A…

Information Theory · Computer Science 2025-02-05 Takara Nomura , Akio Fujiwara

Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…

Information Theory · Computer Science 2014-11-04 Rahil Baber , Demetres Christofides , Anh N. Dang , Søren Riis , Emil Vaughan

We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…

Baker devised a technique to obtain approximation schemes for many optimization problems restricted to planar graphs; her technique was later extended to more general graph classes. In particular, using the Baker's technique and the minor…

Discrete Mathematics · Computer Science 2019-01-08 Zdeněk Dvořák

We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines…

Computer Science and Game Theory · Computer Science 2021-06-08 George Christodoulou , Elias Koutsoupias , Annamaria Kovacs

A hypergraph $G=(V,E)$ is $(k,\ell)$-sparse if no subset $V'\subset V$ spans more than $k|V'|-\ell$ hyperedges. We characterize $(k,\ell)$-sparse hypergraphs in terms of graph theoretic, matroidal and algorithmic properties. We extend…

Combinatorics · Mathematics 2007-06-13 Ileana Streinu , Louis Theran

Consider a $d$-uniform random hypergraph on $n$ vertices in which hyperedges are included iid so that the average degree is $n^\delta$. The projection of a hypergraph is a graph on the same $n$ vertices where an edge connects two vertices…

Combinatorics · Mathematics 2025-02-24 Guy Bresler , Chenghao Guo , Yury Polyanskiy , Andrew Yao

Denote by $\mathcal{H}_k (n,p)$ the random $k$-graph in which each $k$-subset of $\{1... n\}$ is present with probability $p$, independent of other choices. More or less answering a question of Balogh, Bohman and Mubayi, we show: there is a…

Combinatorics · Mathematics 2016-08-17 Arran Hamm , Jeff Kahn

Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…

Data Structures and Algorithms · Computer Science 2017-06-06 Roee David , Nimrod Talmon

We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…

Combinatorics · Mathematics 2024-11-26 Alan Frieze , Michael Krivelevich , Peleg Michaeli

We consider $4$-uniform hypergraphs with the maximum number of hyperedges subject to the condition that every set of $5$ vertices spans either $0$ or exactly $2$ hyperedges and give a construction, using quadratic residues, for an infinite…

Combinatorics · Mathematics 2016-11-08 Karen Gunderson , Jason Semeraro

One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…

Combinatorics · Mathematics 2010-04-15 András Csernenszky

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The…

Combinatorics · Mathematics 2011-07-12 Ian Norris , Nandor Sieben

Let $\Lambda$ be an infinite connected graph, and let $v_0$ be a vertex of $\Lambda$. We consider the following positional game. Two players, Maker and Breaker, play in alternating turns. Initially all edges of $\Lambda$ are marked as…

Combinatorics · Mathematics 2020-06-29 A. Nicholas Day , Victor Falgas-Ravry

We introduce a general class of algorithms and supply a number of general results useful for analysing these algorithms when applied to regular graphs of large girth. As a result, we can transfer a number of results proved for random…

Combinatorics · Mathematics 2017-03-06 Carlos Hoppen , Nicholas Wormald

Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require…

Computer Science and Game Theory · Computer Science 2026-03-24 Foivos Fioravantes , Harmender Gahlawat , Nikolaos Melissinos , Šimon Schierreich

Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…

Discrete Mathematics · Computer Science 2026-01-13 Mathieu Hilaire , Perig Montfort , Nacim Oijid

The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…

Computer Science and Game Theory · Computer Science 2025-02-07 Oliver Biggar , Iman Shames