Related papers: On the optimality of the uniform random strategy
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
This paper explores a predictive game in which a Forecaster announces odds based on a time-homogeneous Markov kernel, establishing a game-theoretic law of large numbers for the relative frequencies of occurrences of all finite strings. A…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an…
Baker devised a technique to obtain approximation schemes for many optimization problems restricted to planar graphs; her technique was later extended to more general graph classes. In particular, using the Baker's technique and the minor…
We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines…
A hypergraph $G=(V,E)$ is $(k,\ell)$-sparse if no subset $V'\subset V$ spans more than $k|V'|-\ell$ hyperedges. We characterize $(k,\ell)$-sparse hypergraphs in terms of graph theoretic, matroidal and algorithmic properties. We extend…
Consider a $d$-uniform random hypergraph on $n$ vertices in which hyperedges are included iid so that the average degree is $n^\delta$. The projection of a hypergraph is a graph on the same $n$ vertices where an edge connects two vertices…
Denote by $\mathcal{H}_k (n,p)$ the random $k$-graph in which each $k$-subset of $\{1... n\}$ is present with probability $p$, independent of other choices. More or less answering a question of Balogh, Bohman and Mubayi, we show: there is a…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…
We consider $4$-uniform hypergraphs with the maximum number of hyperedges subject to the condition that every set of $5$ vertices spans either $0$ or exactly $2$ hyperedges and give a construction, using quadratic residues, for an infinite…
One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The…
Let $\Lambda$ be an infinite connected graph, and let $v_0$ be a vertex of $\Lambda$. We consider the following positional game. Two players, Maker and Breaker, play in alternating turns. Initially all edges of $\Lambda$ are marked as…
We introduce a general class of algorithms and supply a number of general results useful for analysing these algorithms when applied to regular graphs of large girth. As a result, we can transfer a number of results proved for random…
Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require…
Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version…
The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…