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We study synthesis problems with constraints in partially observable Markov decision processes (POMDPs), where the objective is to compute a strategy for an agent that is guaranteed to satisfy certain safety and performance specifications.…

Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains…

Machine Learning · Statistics 2021-11-02 Chengshuai Shi , Wei Xiong , Cong Shen , Jing Yang

In this paper a Metaheuristic approach for solving the N-Queens Problem is introduced to find the best possible solution in a reasonable amount of time. Genetic Algorithm is used with a novel fitness function as the Metaheuristic. The aim…

Neural and Evolutionary Computing · Computer Science 2018-02-07 Uddalok Sarkar , Sayan Nag

Reinforcement Learning (RL) plays a crucial role in aligning large language models (LLMs) with human preferences and improving their ability to perform complex tasks. However, current approaches either require significant computational…

Machine Learning · Computer Science 2025-02-12 Kaixuan Ji , Guanlin Liu , Ning Dai , Qingping Yang , Renjie Zheng , Zheng Wu , Chen Dun , Quanquan Gu , Lin Yan

We introduce a novel co-design method for autonomous moving agents' shape attributes and locomotion by combining deep reinforcement learning and evolution with user control. Our main inspiration comes from evolution, which has led to wide…

Artificial Intelligence · Computer Science 2022-05-24 Zhiquan Wang , Bedrich Benes , Ahmed H. Qureshi , Christos Mousas

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

Multi-objective optimization problems (MOPs) require the simultaneous optimization of conflicting objectives. Real-world MOPs often exhibit complex characteristics, including high-dimensional decision spaces, many objectives, or…

Neural and Evolutionary Computing · Computer Science 2025-10-20 Haokai Hong , Liang Feng , Min Jiang , Kay Chen Tan

World-class human players have been outperformed in a number of complex two person games (Go, Chess, Checkers) by Deep Reinforcement Learning systems. However, owing to tractability considerations minimax regret of a learning system cannot…

Artificial Intelligence · Computer Science 2019-02-27 Céline Hocquette , Stephen H. Muggleton

This paper proposes a group deliberation oriented multi-agent conversational model to address the limitations of single large language models in complex reasoning tasks. The model adopts a three-level role division architecture consisting…

Artificial Intelligence · Computer Science 2026-01-01 Zheyu Shi , Dong Qiu , Shanlong Yu

Numerous multi-objective optimization problems encounter with a number of fitness functions to be simultaneously optimized of which their mutual preferences are not inherently known. Suffering from the lack of underlying generative models,…

Image and Video Processing · Electrical Eng. & Systems 2020-11-20 Arash Broumand

Optimizing artificial intelligence (AI) for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding…

Artificial Intelligence · Computer Science 2025-10-24 Maggie Bai , Ava Kim Cohen , Eleanor Koss , Charlie Lichtenbaum

Generating various strategies for a given task is challenging. However, it has already proven to bring many assets to the main learning process, such as improved behavior exploration. With the growth in the interest of heterogeneity in…

Neural and Evolutionary Computing · Computer Science 2022-01-28 Victor Villin , Naoki Masuyama , Yusuke Nojima

Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on…

Artificial Intelligence · Computer Science 2021-09-07 Yuxiang Sun , Bo Yuan , Yufan Xue , Jiawei Zhou , Xiaoyu Zhang , Xianzhong Zhou

Consumer generated media (CGM), such as social networking services rely on the voluntary activity of users to prosper, garnering the psychological rewards of feeling connected with other people through comments and reviews received online.…

Social and Information Networks · Computer Science 2023-06-02 Shintaro Ueki , Fujio Toriumi , Toshiharu Sugawara

We study the interaction between strategy, heterogeneity and growth in a two-agent model of capital accumulation. Preferences are represented by recursive utility functions with decreasing marginal impatience. The stationary equilibria of…

Optimization and Control · Mathematics 2016-08-26 Luis Alcala , Fernando Tohme , Carlos Dabus

Large language models are typically aligned with human preferences by optimizing $\textit{reward models}$ (RMs) fitted to human feedback. However, human preferences are multi-faceted, and it is increasingly common to derive reward from a…

Aligning large language models (LLMs) with human preferences has gained significant attention, with Proximal Policy Optimization (PPO) as a standard yet computationally expensive method and Direct Preference Optimization (DPO) as a more…

Artificial Intelligence · Computer Science 2025-02-10 Yuzi Yan , Yibo Miao , Jialian Li , Yipin Zhang , Jian Xie , Zhijie Deng , Dong Yan

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…

Computer Science and Game Theory · Computer Science 2025-11-18 Ioannis Anagnostides , Emanuel Tewolde , Brian Hu Zhang , Ioannis Panageas , Vincent Conitzer , Tuomas Sandholm

The intent of this research is to generate a set of non-dominated policies from which one of two agents (the leader) can select a most preferred policy to control a dynamic system that is also affected by the control decisions of the other…

Optimization and Control · Mathematics 2014-04-18 Yanling Chang , Alan L. Erera , Chelsea C. White

Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…

Multiagent Systems · Computer Science 2025-12-23 Patrick Benjamin , Alessandro Abate
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