Related papers: No Reference Stereoscopic Video Quality Assessment…
Digital images contain a lot of redundancies, therefore, compressions are applied to reduce the image size without the loss of reasonable image quality. The same become more prominent in the case of videos that contains image sequences and…
As the evolution of multiview display technology is bringing glasses-free 3DTV closer to reality, MPEG and VCEG are preparing an extension to HEVC to encode multiview video content. View synthesis in the current version of the 3D video…
Point cloud is one of the most widely used digital formats of 3D models, the visual quality of which is quite sensitive to distortions such as downsampling, noise, and compression. To tackle the challenge of point cloud quality assessment…
We introduce HIDRO-VQA, a no-reference (NR) video quality assessment model designed to provide precise quality evaluations of High Dynamic Range (HDR) videos. HDR videos exhibit a broader spectrum of luminance, detail, and color than…
The process of rendering high dynamic range (HDR) images to be viewed on conventional displays is called tone mapping. However, tone mapping introduces distortions in the final image which may lead to visual displeasure. To quantify these…
Numerous single-image super-resolution algorithms have been proposed in the literature, but few studies address the problem of performance evaluation based on visual perception. While most super-resolution images are evaluated by…
We propose a new prototype model for no-reference video quality assessment (VQA) based on the natural statistics of space-time chips of videos. Space-time chips (ST-chips) are a new, quality-aware feature space which we define as space-time…
Neural View Synthesis (NVS), such as NeRF and 3D Gaussian Splatting, effectively creates photorealistic scenes from sparse viewpoints, typically evaluated by quality assessment methods like PSNR, SSIM, and LPIPS. However, these…
We introduce a novel cross-reference image quality assessment method that effectively fills the gap in the image assessment landscape, complementing the array of established evaluation schemes -- ranging from full-reference metrics like…
Video quality assessment (VQA) is vital for computer vision tasks, but existing approaches face major limitations: full-reference (FR) metrics require clean reference videos, and most no-reference (NR) models depend on training on costly…
Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and…
This paper analyses the application of no-reference metric NIQE to the task of video-codec comparison. A number of issues in the metric behaviour on videos was detected and described. The metric has outlying scores on black and…
Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…
Quality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image…
No-reference video quality assessment (NR-VQA) for user generated content (UGC) is crucial for understanding and improving visual experience. Unlike video recognition tasks, VQA tasks are sensitive to changes in input resolution. Since…
The development of models for quality prediction of both audio and video signals is a fairly mature field. But, although several multimodal models have been proposed, the area of audio-visual quality prediction is still an emerging area. In…
In this paper, we propose a deep learning based video quality assessment (VQA) framework to evaluate the quality of the compressed user's generated content (UGC) videos. The proposed VQA framework consists of three modules, the feature…
With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the…
Depth perception plays an essential role in the viewer experience for immersive virtual reality (VR) visual environments. However, previous research investigations in the depth quality of 3D/stereoscopic images are rather limited, and in…
With the rapid growth of User-Generated Content (UGC) exchanged between users and sharing platforms, the need for video quality assessment in the wild is increasingly evident. UGC is typically acquired using consumer devices and undergoes…