Related papers: Tight Cell Probe Bounds for Succinct Boolean Matri…
This paper develops a new technique for proving amortized, randomized cell-probe lower bounds on dynamic data structure problems. We introduce a new randomized nondeterministic four-party communication model that enables "accelerated",…
In 1981 Hong and Kung proved a lower bound on the amount of communication needed to perform dense, matrix-multiplication using the conventional $O(n^3)$ algorithm, where the input matrices were too large to fit in the small, fast memory. In…
In this work, we introduce an online model for communication complexity. Analogous to how online algorithms receive their input piece-by-piece, our model presents one of the players, Bob, his input piece-by-piece, and has the players Alice…
In this paper, we study the role non-adaptivity plays in maintaining dynamic data structures. Roughly speaking, a data structure is non-adaptive if the memory locations it reads and/or writes when processing a query or update depend only on…
We consider succinct data structures for representing a set of $n$ horizontal line segments in the plane given in rank space to support \emph{segment access}, \emph{segment selection}, and \emph{segment rank} queries. A segment access query…
Multiplication is one of the most fundamental computational problems, yet its true complexity remains elusive. The best known upper bound, by F\"{u}rer, shows that two $n$-bit numbers can be multiplied via a boolean circuit of size $O(n \lg…
We present efficient data structures for submatrix maximum queries in Monge matrices and Monge partial matrices. For $n\times n$ Monge matrices, we give a data structure that requires O(n) space and answers submatrix maximum queries in…
This paper presents a quantum algorithm that computes the product of two $n\times n$ Boolean matrices in $\tilde O(n\sqrt{\ell}+\ell\sqrt{n})$ time, where $\ell$ is the number of non-zero entries in the product. This improves the previous…
Computing the simulation preorder of a given Kripke structure (i.e., a directed graph with $n$ labeled vertices) has crucial applications in model checking of temporal logic. It amounts to solving a specific two-players reachability game,…
There has been a resurgence of interest in lower bounds whose truth rests on the conjectured hardness of well known computational problems. These conditional lower bounds have become important and popular due to the painfully slow progress…
We study certificates in static data structures. In the cell-probe model, certificates are the cell probes which can uniquely identify the answer to the query. As a natural notion of nondeterministic cell probes, lower bounds for…
We show tight lower bounds for the entire trade-off between space and query time for the Approximate Near Neighbor search problem. Our lower bounds hold in a restricted model of computation, which captures all hashing-based approaches. In…
We provide a compact data structure for representing polyominoes that supports neighborhood and visibility queries. Neighborhood queries concern reporting adjacent cells to a given cell, and visibility queries determine whether a straight…
Given a non-negative $n \times n$ matrix viewed as a set of distances between $n$ points, we consider the property testing problem of deciding if it is a metric. We also consider the same problem for two special classes of metrics, tree…
We study matrix multiplication in the low-bandwidth model: There are $n$ computers, and we need to compute the product of two $n \times n$ matrices. Initially computer $i$ knows row $i$ of each input matrix. In one communication round each…
We develop a new technique for proving cell-probe lower bounds for static data structures. Previous lower bounds used a reduction to communication games, which was known not to be tight by counting arguments. We give the first lower bound…
Consider the following Online Boolean Matrix-Vector Multiplication problem: We are given an $n\times n$ matrix $M$ and will receive $n$ column-vectors of size $n$, denoted by $v_1,\ldots,v_n$, one by one. After seeing each vector $v_i$, we…
Matrix-vector multiplication is one of the most fundamental computing primitives. Given a matrix $A\in\mathbb{F}^{N\times N}$ and a vector $b$, it is known that in the worst case $\Theta(N^2)$ operations over $\mathbb{F}$ are needed to…
We consider the problem of designing a succinct data structure for {\it path graphs} (which are a proper subclass of chordal graphs and a proper superclass of interval graphs) on $n$ vertices while supporting degree, adjacency, and…
The retrieval problem is the problem of associating data with keys in a set. Formally, the data structure must store a function f: U ->{0,1}^r that has specified values on the elements of a given set S, a subset of U, |S|=n, but may have…