Related papers: Computing trisections of 4-manifolds
A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…
In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few…
Tight triangulated manifolds are generalisations of neighborly triangulations of closed surfaces and are interesting objects in Combinatorial Topology. Tight triangulated manifolds are conjectured to be minimal. Except few, all the known…
We show that certain two kinds of trisection diagrams of the doubles of the Mazur type 4-manifolds introduced by Akbulut and Kirby are standard. One is constructed by doubling a certain relative trisection diagram of the Mazur type. The…
For a polygonal linkage, we produce a fast navigation algorithm on its configuration space. The basic idea is to approximate the configuration space by the vertex-edge graph of its cell decomposition discovered by the first author. The…
Enumerating all 3-manifold triangulations of a given size is a difficult but increasingly important problem in computational topology. A key difficulty for enumeration algorithms is that most combinatorial triangulations must be discarded…
Methods of parabolic geometries have been recently used to construct a class of elliptic complexes on quaternionic manifolds, the Salamon's complex being the simplest case. The purpose of this paper is to describe an algorithm how to…
Starting with the irreducible triangulations of a fixed surface and splitting vertices, all the triangulations of the surface up to a given number of vertices can be generated. The irreducible triangulations have previously been determined…
We study smooth isotopy classes of complex curves in complex surfaces from the perspective of the theory of bridge trisections, with a special focus on curves in $\mathbb{CP}^2$ and $\mathbb{CP}^1\times\mathbb{CP}^1$. We are especially…
0-efficient triangulations of 3-manifolds are defined and studied. It is shown that any triangulation of a closed, orientable, irreducible 3-manifold M can be modified to a 0-efficient triangulation or M can be shown to be one of the…
Multilevel self-assembly involving small structured groups of nano-particles provides new routes to development of functional materials with a sophisticated architecture. Apart from the inter-particle forces, the geometrical shapes and…
We investigate the computational complexity of some problems in three-dimensional topology and geometry. We show that the problem of determining a bound on the genus of a knot in a 3-manifold, is NP-complete. Using similar ideas, we show…
Geometric torsions are torsions of acyclic complexes of vector spaces which consist of differentials of geometric quantities assigned to the elements of a manifold triangulation. We use geometric torsions to construct invariants for a…
Despite high-dimensionality of images, the sets of images of 3D objects have long been hypothesized to form low-dimensional manifolds. What is the nature of such manifolds? How do they differ across objects and object classes? Answering…
We will describe some results regarding the algorithmic nature of homeomorphism problems for manifolds; in particular, the following theorem. Theorem 1: Every PL or smooth simply connected manifold M^n of dimension n at least 5 can be…
This is a survey article about the connections between knot theory and four-dimensional topology. Every four-manifold can be represented in terms of a link, by a Kirby diagram. This point of view has led to progress in computing invariants…
The crushing operation of Jaco and Rubinstein is a powerful technique in algorithmic 3-manifold topology: it enabled the first practical implementations of 3-sphere recognition and prime decomposition of orientable manifolds, and it plays a…
We indicate that Heron's formula (which relates the square of the area of a triangle to a quartic function of its edge lengths) can be interpreted as a scissors congruence in 4-dimensional space. In the process of demonstrating this, we…
This is an expository account of the author's collaboration with Rob Kirby leading up to the theory of trisections of smooth 4-manifolds. This article was written for inclusion in an upcoming issue of Celebratio Mathematica dedicated to Rob…