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Self-supervised learning has emerged as a promising approach for acquiring transferable 3D representations from unlabeled 3D point clouds. Unlike 2D images, which are widely accessible, acquiring 3D assets requires specialized expertise or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Xuweiyi Chen , Zezhou Cheng

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

Manipulation of deformable objects is a desired skill in making robots ubiquitous in manufacturing, service, healthcare, and security. Deformable objects are common in our daily lives, e.g., wires, clothes, bed sheets, etc., and are…

Robotics · Computer Science 2020-07-17 Peng Chang , Taskin Padir

We introduce a novel learning-based method for encoding and manipulating 3D surface meshes. Our method is specifically designed to create an interpretable embedding space for deformable shape collections. Unlike previous 3D mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Sara Hahner , Souhaib Attaiki , Jochen Garcke , Maks Ovsjanikov

In this paper, we introduce the following problem in the theory of algorithmic self-assembly: given an input shape as the seed of a tile-based self-assembly system, design a finite tile set that can, in some sense, uniquely identify whether…

Computational Complexity · Computer Science 2010-06-16 Matthew J. Patitz , Scott M. Summers

We propose a method to recover the structure of a compound object from multiple silhouettes. Structure is expressed as a collection of 3D primitives chosen from a pre-defined library, each with an associated pose. This has several…

Computer Vision and Pattern Recognition · Computer Science 2014-02-27 Anton van den Hengel , John Bastian , Anthony Dick , Lachlan Fleming

This study starts from the counter-intuitive question of how we can render a conventional stiff, non-stretchable and even brittle material conformable so that it can fully wrap around a curved surface, such as a sphere, without failure.…

Computational Geometry · Computer Science 2018-12-31 Yu-Ki Lee , Zhonghua Xi , Young-Joo Lee , Yun-Hyeong Kim , Yue Hao , Young-Chang Joo , Changsoon Kim , Jyh-Ming Lien , In-Suk Choi

Understanding 3D object shapes necessitates shape representation by object parts abstracted from results of instance and semantic segmentation. Promising shape representations enable computers to interpret a shape with meaningful parts and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Jiaxin Li , Hongxing Wang , Jiawei Tan , Zhilong Ou , Junsong Yuan

3D shape reconstruction from a single image is a highly ill-posed problem. Modern deep learning based systems try to solve this problem by learning an end-to-end mapping from image to shape via a deep network. In this paper, we aim to solve…

Computer Vision and Pattern Recognition · Computer Science 2019-08-02 Kejie Li , Ravi Garg , Ming Cai , Ian Reid

This research aims to study a self-supervised 3D clothing reconstruction method, which recovers the geometry shape and texture of human clothing from a single image. Compared with existing methods, we observe that three primary challenges…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Zhedong Zheng , Jiayin Zhu , Wei Ji , Yi Yang , Tat-Seng Chua

This work provides an architecture to enable robotic grasp planning via shape completion. Shape completion is accomplished through the use of a 3D convolutional neural network (CNN). The network is trained on our own new open source dataset…

Robotics · Computer Science 2017-03-03 Jacob Varley , Chad DeChant , Adam Richardson , Joaquín Ruales , Peter Allen

We propose a data-driven 3D shape design method that can learn a generative model from a corpus of existing designs, and use this model to produce a wide range of new designs. The approach learns an encoding of the samples in the training…

Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…

Human-Computer Interaction · Computer Science 2017-09-19 Michael Jones , Kevin Seppi

We present a method for generating colored 3D shapes from natural language. To this end, we first learn joint embeddings of freeform text descriptions and colored 3D shapes. Our model combines and extends learning by association and metric…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Kevin Chen , Christopher B. Choy , Manolis Savva , Angel X. Chang , Thomas Funkhouser , Silvio Savarese

To design a general-purpose assembly robot system that can handle objects of various shapes, we propose a soft jig that fits to the shapes of assembly parts. The functionality of the soft jig is based on a jamming gripper developed in the…

Robotics · Computer Science 2021-11-18 Takuya Kiyokawa , Tatsuya Sakuma , Jun Takamatsu , Tsukasa Ogasawara

We propose to recover 3D shape structures from single RGB images, where structure refers to shape parts represented by cuboids and part relations encompassing connectivity and symmetry. Given a single 2D image with an object depicted, our…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Chengjie Niu , Jun Li , Kai Xu

This paper introduces a new shape-matching methodology, combinative matching, to combine interlocking parts for geometric shape assembly. Previous methods for geometric assembly typically rely on aligning parts by finding identical surfaces…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Nahyuk Lee , Juhong Min , Junhong Lee , Chunghyun Park , Minsu Cho

Assembly of multi-part physical structures is both a valuable end product for autonomous robotics, as well as a valuable diagnostic task for open-ended training of embodied intelligent agents. We introduce a naturalistic physics-based…

This paper develops model-based grasp planning algorithms for assembly tasks. It focuses on industrial end-effectors like grippers and suction cups, and plans grasp configurations considering CAD models of target objects. The developed…

Robotics · Computer Science 2019-03-06 Weiwei Wan , Kensuke Harada , Fumio Kanehiro

Assembling furniture amounts to solving the discrete-continuous optimization task of selecting the furniture parts to assemble and estimating their connecting poses in a physically realistic manner. The problem is hampered by its…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jiahao Zhang , Anoop Cherian , Cristian Rodriguez , Weijian Deng , Stephen Gould