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Current developments in computer vision and deep learning allow to automatically generate hyper-realistic images, hardly distinguishable from real ones. In particular, human face generation achieved a stunning level of realism, opening new…
Neural networks have changed the way machines interpret the world. At their core, they learn by following gradients, adjusting their parameters step by step until they identify the most discriminant patterns in the data. This process gives…
Person re-identification is a basic subject in the field of computer vision. The traditional methods have several limitations in solving the problems of person illumination like occlusion, pose variation and feature variation under complex…
Generative adversarial networks (GANs) provide an algorithmic framework for constructing generative models with several appealing properties: they do not require a likelihood function to be specified, only a generating procedure; they…
The ability to predict future states of the environment is a central pillar of intelligence. At its core, effective prediction requires an internal model of the world and an understanding of the rules by which the world changes. Here, we…
3D human pose estimation is a difficult task, due to challenges such as occluded body parts and ambiguous poses. Graph convolutional networks encode the structural information of the human skeleton in the form of an adjacency matrix, which…
We explore 3D human pose estimation from a single RGB image. While many approaches try to directly predict 3D pose from image measurements, we explore a simple architecture that reasons through intermediate 2D pose predictions. Our approach…
In recent years, image classification, as a core task in computer vision, relies on high-quality labelled data, which restricts the wide application of deep learning models in practical scenarios. To alleviate the problem of insufficient…
Generative Adversarial Networks (GANs) are very popular frameworks for generating high-quality data, and are immensely used in both the academia and industry in many domains. Arguably, their most substantial impact has been in the area of…
We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency in annotations…
We address the problem of learning accurate 3D shape and camera pose from a collection of unlabeled category-specific images. We train a convolutional network to predict both the shape and the pose from a single image by minimizing the…
Achieving robust multi-person 2D body landmark localization and pose estimation is essential for human behavior and interaction understanding as encountered for instance in HRI settings. Accurate methods have been proposed recently, but…
Generative adversarial networks (GANs) provide a way to learn deep representations without extensively annotated training data. They achieve this through deriving backpropagation signals through a competitive process involving a pair of…
Bayesian inference on structured models typically relies on the ability to infer posterior distributions of underlying hidden variables. However, inference in implicit models or complex posterior distributions is hard. A popular tool for…
Learning to generate natural scenes has always been a daunting task in computer vision. This is even more laborious when generating images with very different views. When the views are very different, the view fields have little overlap or…
In this paper, an image recognition algorithm based on the combination of deep learning and generative adversarial network (GAN) is studied, and compared with traditional image recognition methods. The purpose of this study is to evaluate…
I present IGAN (Inferent Generative Adversarial Networks), a neural architecture that learns both a generative and an inference model on a complex high dimensional data distribution, i.e. a bidirectional mapping between data samples and a…
Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to…
As 3D human pose estimation can now be achieved with very high accuracy in the supervised learning scenario, tackling the case where 3D pose annotations are not available has received increasing attention. In particular, several methods…
Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably their most significant impact has been in the area of computer vision where great advances have been made in challenges such as plausible…