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Generative Adversarial Networks are notoriously challenging to train. The underlying minmax optimization is highly susceptible to the variance of the stochastic gradient and the rotational component of the associated game vector field. To…

Machine Learning · Statistics 2021-06-24 Tatjana Chavdarova , Matteo Pagliardini , Sebastian U. Stich , Francois Fleuret , Martin Jaggi

Despite the growing prominence of generative adversarial networks (GANs), optimization in GANs is still a poorly understood topic. In this paper, we analyze the "gradient descent" form of GAN optimization i.e., the natural setting where we…

Machine Learning · Computer Science 2018-01-16 Vaishnavh Nagarajan , J. Zico Kolter

Many applications in machine learning can be framed as minimization problems and solved efficiently using gradient-based techniques. However, recent applications of generative models, particularly GANs, have triggered interest in solving…

Machine Learning · Computer Science 2021-03-24 Paulina Grnarova , Yannic Kilcher , Kfir Y. Levy , Aurelien Lucchi , Thomas Hofmann

Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently proposed Wasserstein GAN (WGAN) makes progress toward stable training of GANs, but sometimes can still generate only…

Machine Learning · Computer Science 2017-12-27 Ishaan Gulrajani , Faruk Ahmed , Martin Arjovsky , Vincent Dumoulin , Aaron Courville

In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann's Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic…

Optimization and Control · Mathematics 2021-08-18 Ioannis Anagnostides , Paolo Penna

Adam-type methods, the extension of adaptive gradient methods, have shown great performance in the training of both supervised and unsupervised machine learning models. In particular, Adam-type optimizers have been widely used empirically…

Machine Learning · Computer Science 2021-09-30 Zehao Dou , Yuanzhi Li

Online safe reinforcement learning (RL) plays a key role in dynamic environments, with applications in autonomous driving, robotics, and cybersecurity. The objective is to learn optimal policies that maximize rewards while satisfying safety…

Machine Learning · Computer Science 2025-06-03 Jiahui Zhu , Kihyun Yu , Dabeen Lee , Xin Liu , Honghao Wei

Generative adversarial networks (GANs), modeled as a zero-sum game between a generator (G) and a discriminator (D), allow generating synthetic data with formal guarantees. Noting that D is a classifier, we begin by reformulating the GAN…

Machine Learning · Computer Science 2023-10-30 Monica Welfert , Gowtham R. Kurri , Kyle Otstot , Lalitha Sankar

In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

Computer Science and Game Theory · Computer Science 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

Generative Adversarial Networks (GANs) have been impactful on many problems and applications but suffer from unstable training. The Wasserstein GAN (WGAN) leverages the Wasserstein distance to avoid the caveats in the minmax two-player…

Machine Learning · Statistics 2021-09-14 Yao Chen , Qingyi Gao , Xiao Wang

Generative Adversarial Networks (GANs) have been successful in producing outstanding results in areas as diverse as image, video, and text generation. Building on these successes, a large number of empirical studies have validated the…

Machine Learning · Computer Science 2021-06-21 Gérard Biau , Maxime Sangnier , Ugo Tanielian

Offline multi-agent reinforcement learning in general-sum settings is challenged by the distribution shift between logged datasets and target equilibrium policies. While standard methods rely on manual pessimistic penalties, we demonstrate…

Machine Learning · Computer Science 2026-05-19 Claire Chen , Yuheng Zhang

We propose studying GAN training dynamics as regret minimization, which is in contrast to the popular view that there is consistent minimization of a divergence between real and generated distributions. We analyze the convergence of GAN…

Artificial Intelligence · Computer Science 2017-12-12 Naveen Kodali , Jacob Abernethy , James Hays , Zsolt Kira

We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking the no-regret guarantee; (3) having only asymptotic or slow…

Machine Learning · Computer Science 2023-09-06 Yang Cai , Weiqiang Zheng

Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of $\Theta(\log T)$ for strongly convex cost functions; and…

Computer Science and Game Theory · Computer Science 2024-04-01 Michael I. Jordan , Tianyi Lin , Zhengyuan Zhou

We propose Banker-OMD, a novel framework generalizing the classical Online Mirror Descent (OMD) technique in online learning algorithm design. Banker-OMD allows algorithms to robustly handle delayed feedback, and offers a general…

Machine Learning · Computer Science 2023-01-27 Jiatai Huang , Longbo Huang

Deep generative models can learn to generate realistic-looking images, but many of the most effective methods are adversarial and involve a saddlepoint optimization, which requires a careful balancing of training between a generator network…

Machine Learning · Statistics 2020-02-18 Akash Srivastava , Kai Xu , Michael U. Gutmann , Charles Sutton

Training generative adversarial networks (GANs) is known to be difficult, especially for financial time series. This paper first analyzes the well-posedness problem in GANs minimax games and the convexity issue in GANs objective functions.…

Machine Learning · Statistics 2021-12-28 Othmane Mounjid , Xin Guo

Optimisers are an essential component for training machine learning models, and their design influences learning speed and generalisation. Several studies have attempted to learn more effective gradient-descent optimisers via solving a…

Machine Learning · Computer Science 2022-03-08 Boyan Gao , Henry Gouk , Hae Beom Lee , Timothy M. Hospedales

In this work, we introduce the concept of non-negative weighted regret, an extension of non-negative regret \cite{anagnostides2022last} in games. Investigating games with non-negative weighted regret helps us to understand games with…

Computer Science and Game Theory · Computer Science 2025-05-22 Nanxiang Zhou , Jing Dong , Baoxiang Wang