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We study the problem of online learning in two-sided non-stationary matching markets, where the objective is to converge to a stable match. In particular, we consider the setting where one side of the market, the arms, has fixed known set…

Machine Learning · Computer Science 2023-01-16 Deepan Muthirayan , Chinmay Maheshwari , Pramod P. Khargonekar , Shankar Sastry

In many online decision processes, the optimizing agent is called to choose between large numbers of alternatives with many inherent similarities; in turn, these similarities imply closely correlated losses that may confound standard…

Machine Learning · Computer Science 2022-06-22 Matthieu Martin , Panayotis Mertikopoulos , Thibaud Rahier , Houssam Zenati

We initiate the study of a repeated principal-agent problem over a finite horizon $T$, where a principal sequentially interacts with $K\geq 2$ types of agents arriving in an adversarial order. At each round, the principal strategically…

Computer Science and Game Theory · Computer Science 2025-08-05 Junyan Liu , Arnab Maiti , Artin Tajdini , Kevin Jamieson , Lillian J. Ratliff

We study the problem of oracle-efficient hybrid online learning when the features are generated by an unknown i.i.d. process and the labels are generated adversarially. Assuming access to an (offline) ERM oracle, we show that there exists a…

Machine Learning · Computer Science 2025-02-13 Changlong Wu , Jin Sima , Wojciech Szpankowski

In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility.…

Computer Science and Game Theory · Computer Science 2024-11-06 Eric Balkanski , Vasilis Gkatzelis , Golnoosh Shahkarami

With advances in generative AI, decision-making agents can now dynamically create new actions during online learning, but action generation typically incurs costs that must be balanced against potential benefits. We study an online learning…

Machine Learning · Computer Science 2025-10-01 Jianyu Xu , Vidhi Jain , Bryan Wilder , Aarti Singh

Reinforcement learning (RL) agents make decisions using nothing but observations from the environment, and consequently, heavily rely on the representations of those observations. Though some recent breakthroughs have used vector-based…

Machine Learning · Computer Science 2024-07-16 Edan Meyer , Adam White , Marlos C. Machado

In Stackelberg security games when information about the attacker's payoffs is uncertain, algorithms have been proposed to learn the optimal defender commitment by interacting with the attacker and observing their best responses. In this…

Computer Science and Game Theory · Computer Science 2019-11-01 Jiarui Gan , Qingyu Guo , Long Tran-Thanh , Bo An , Michael Wooldridge

This paper employs the Friedkin-Johnsen (FJ) model to describe the dynamics of opinion evolution within a social network. Under the FJ framework, the society is divided into two subgroups that include stubborn agents and regular agents. The…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Hossein Rastgoftar

Online model selection involves selecting a model from a set of candidate models 'on the fly' to perform prediction on a stream of data. The choice of candidate models henceforth has a crucial impact on the performance. Although employing a…

Machine Learning · Computer Science 2024-01-22 Pouya M. Ghari , Yanning Shen

Federated Learning is an emerging learning paradigm that allows training models from samples distributed across a large network of clients while respecting privacy and communication restrictions. Despite its success, federated learning…

Machine Learning · Computer Science 2022-06-07 Isidoros Tziotis , Zebang Shen , Ramtin Pedarsani , Hamed Hassani , Aryan Mokhtari

We study a repeated game between a supplier and a retailer who want to maximize their respective profits without full knowledge of the problem parameters. After characterizing the uniqueness of the Stackelberg equilibrium of the stage game…

Computer Science and Game Theory · Computer Science 2022-07-12 Nicolò Cesa-Bianchi , Tommaso Cesari , Takayuki Osogami , Marco Scarsini , Segev Wasserkrug

Classification algorithms aim to predict an unknown label (e.g., a quality class) for a new instance (e.g., a product). Therefore, training samples (instances and labels) are used to deduct classification hypotheses. Often, it is relatively…

Machine Learning · Computer Science 2019-01-30 Daniel Kottke , Jim Schellinger , Denis Huseljic , Bernhard Sick

We consider a seller faced with buyers which have the ability to delay their decision, which we call patience. Each buyer's type is composed of value and patience, and it is sampled i.i.d. from a distribution. The seller, using posted…

Computer Science and Game Theory · Computer Science 2022-06-28 Eitan-Hai Mashiah , Idan Attias , Yishay Mansour

Team formation is ubiquitous in many sectors: education, labor markets, sports, etc. A team's success depends on its members' latent types, which are not directly observable but can be (partially) inferred from past performances. From the…

Computer Science and Game Theory · Computer Science 2022-10-18 Matthew Eichhorn , Siddhartha Banerjee , David Kempe

Decision-focused learning (DFL) is an increasingly popular paradigm for training predictive models whose outputs are used in decision-making tasks. Instead of merely optimizing for predictive accuracy, DFL trains models to directly minimize…

Machine Learning · Computer Science 2026-03-10 Aymeric Capitaine , Maxime Haddouche , Eric Moulines , Michael I. Jordan , Etienne Boursier , Alain Durmus

In distributed processing, agents generally collect data generated by the same underlying unknown model (represented by a vector of parameters) and then solve an estimation or inference task cooperatively. In this paper, we consider the…

Information Theory · Computer Science 2015-06-16 Sheng-Yuan Tu , Ali H. Sayed

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling

We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader's move. The goal…

Machine Learning · Computer Science 2023-04-13 Geng Zhao , Banghua Zhu , Jiantao Jiao , Michael I. Jordan

Distributed estimation that recruits potentially large groups of humans to collect data about a phenomenon of interest has emerged as a paradigm applicable to a broad range of detection and estimation tasks. However, it also presents a…

Signal Processing · Electrical Eng. & Systems 2020-01-28 Kewei Chen , Donya Ghavidel , Vijay Gupta , Yih-Fang Huang