Related papers: The Emptiness Problem for Valence Automata over Gr…
History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…
In this paper we review algorithms for checking diagnosability of discrete-event systems and timed automata. We point out that the diagnosability problems in both cases reduce to the emptiness problem for (timed) B\"uchi automata. Moreover,…
We introduce weighted one-deterministic-counter automata (ODCA). These are weighted one-counter automata (OCA) with the property of counter-determinacy, meaning that all paths labelled by a given word starting from the initial configuration…
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…
We construct a probabilistic finite automaton (PFA) with 7 states and an input alphabet of 5 symbols for which the PFA Emptiness Problem is undecidable. The only input for the decision problem is the starting distribution. For the proof, we…
We develop a theory of vector spaces spanned by orbit-finite sets. Using this theory, we give a decision procedure for equivalence of weighted register automata, which are the common generalization of weighted automata and register automata…
Scheduling is a key decision-making process to improve the performance of flexible manufacturing systems. Place-timed Petri nets provide a formal method for graphically modeling and analyzing such systems. By generating reachability graphs…
Distributed automata are finite-state machines that operate on finite directed graphs. Acting as synchronous distributed algorithms, they use their input graph as a network in which identical processors communicate for a possibly infinite…
Timed pushdown automata are pushdown automata extended with a finite set of real-valued clocks. Additionaly, each symbol in the stack is equipped with a value representing its age. The enabledness of a transition may depend on the values of…
We study alternating register automata on data words and data trees in relation to logics. A data word (resp. data tree) is a word (resp. tree) whose every position carries a label from a finite alphabet and a data value from an infinite…
It is well known that the emptiness problem for binary probabilistic automata and so for quantum automata is undecidable. We present the current status of the emptiness problems for unary probabilistic and quantum automata with connections…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
Freeze LTL is a temporal logic with registers that is suitable for specifying properties of data words. In this paper we study the model checking problem for Freeze LTL on one-counter automata. This problem is known to be undecidable in…
Symbolic Finite Automata and Register Automata are two orthogonal extensions of finite automata motivated by real-world problems where data may have unbounded domains. These automata address a demand for a model over large or infinite…
This paper presents efficient algorithms for testing the finite, polynomial, and exponential ambiguity of finite automata with $\epsilon$-transitions. It gives an algorithm for testing the exponential ambiguity of an automaton $A$ in time…
P-time event graphs are discrete event systems able to model cyclic production systems where tasks need to be performed within given time windows. Consistency is the property of admitting an infinite execution of such tasks that does not…
Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…
Multi-priced timed automata (MPTA) are timed automata with observer variables whose derivatives can change from one location to another. Observers are write-only variables, that is, they do not affect the control flow of the automaton; thus…
We introduce MSO graph storage types, and call a storage type MSO-expressible if it is isomorphic to some MSO graph storage type. An MSO graph storage type has MSO-definable sets of graphs as storage configurations and as storage…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…