Related papers: MHD Code Using Multi Graphical Processing Units: S…
The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics…
We provide a thorough comparison of the GMHD3D code and the PLUTO4.4 code for both two and three-dimensional hydrodynamic and magnetohydrodynamic problems. The open-source finite-volume solver PLUTO4.4 and the in-house developed…
Computational magnetohydrodynamics (MHD) for space physics has become an essential area in understanding the multiscale dynamics of geophysical and astrophysical plasma processes, partially motivated by the lack of space data. Full MHD…
Obtaining a stable magnetohydrodynamical (MHD) formalism in SPH - i.e. smoothed particle magnetohydrodynamics (SPMHD) - has proven remarkably difficult. To implement MHD requires two steps: a modification to the momentum equation and an…
We describe a numerical method to solve the magnetohydrodynamic (MHD) equations. The fluid variables are updated along each direction using the flux conservative, 2nd order, total variation diminishing (TVD), upwind scheme of Jin and Xin.…
Micro-macro models provide a powerful tool to study the relationship between microscale mechanisms and emergent macroscopic behavior. However, the detailed microscopic modeling may require tracking and evolving a high-dimensional…
We present a MATLAB code that implements the Smoothed Particle Hydrodynamics (SPH) method. The paper reviews the continuous Navier-Stokes equations as well as their SPH approximation, adopting a coherent notation that allows to make easy…
Graphics Processing Units (GPUs) are having a transformational effect on numerical lattice quantum chromodynamics (LQCD) calculations of importance in nuclear and particle physics. The QUDA library provides a package of mixed precision…
Simulations of nematohydrodynamics on graphics processing units (GPUs) are typically performed using double precision, which ensures accuracy but significantly increases computational cost. However, consumer-grade GPUs are optimized for…
The field of plasma physics heavily relies on simulations to model various phenomena, such as instabilities, turbulence, and nonlinear behaviors that would otherwise be difficult to study from a purely theoretical approach. Simulations are…
Magnetohydrodynamic (MHD) effects play a key role in the design and operation of nuclear fusion systems, where electrically conducting fluids (such as liquid metals or molten salts in reactor blankets) interact with magnetic fields of…
This paper describes a new fast and implicitly parallel approach to neighbour-finding in multi-resolution Smoothed Particle Hydrodynamics (SPH) simulations. This new approach is based on hierarchical cell decompositions and sorted…
In this chapter, we aim at presenting the basic techniques necessary to go beyond the widely accepted paradigm of second-order numerics. We specifically focus on finite-volume schemes for hyperbolic conservation laws occuring in fluid…
We report an efficient algorithm for calculating momentum-space integrals in solid state systems on modern graphics processing units (GPUs). Our algorithm is based on the tetrahedron method, which we demonstrate to be ideally suited for…
We present the methodology and performance of the new Lagrangian hydrodynamics code MAGMA2, a Smoothed Particle Hydrodynamics code that benefits from a number of non-standard enhancements. By default it uses high-order smoothing kernels and…
In many astrophysical plasmas, the Coulomb collision is insufficient to maintain an isotropic temperature, and the system is driven to the anisotropic regime. In this case, magnetohydrodynamic (MHD) models with anisotropic pressure are…
Smoothed particle magnetohydrodynamics has reached a level of maturity that enables the study of a wide range of astrophysical problems. In this review, the numerical details of the modern SPMHD method are described. The three fundamental…
High-order gas-kinetic scheme (HGKS) has become a workable tool for the direct numerical simulation (DNS) of turbulence. In this paper, to accelerate the computation, HGKS is implemented with the graphical processing unit (GPU) using the…
In this paper, our goal is to efficiently solve the Vlasov equation on GPUs. A semi-Lagrangian discontinuous Galerkin scheme is used for the discretization. Such kinetic computations are extremely expensive due to the high-dimensional phase…
We introduce a GPU-accelerated multigrid Gaussian-Plane-Wave density fitting (FFTDF) approach for efficient Fock builds and nuclear gradient evaluations within Kohn-Sham density functional theory, as implemented in the GPU4PySCF module of…