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Related papers: How Deterministic are Good-For-Games Automata?

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A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

Formal Languages and Automata Theory · Computer Science 2019-07-01 Udi Boker , Karoliina Lehtinen

While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…

Logic in Computer Science · Computer Science 2023-06-22 Bader Abu Radi , Orna Kupferman

Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…

Formal Languages and Automata Theory · Computer Science 2026-01-01 Sven Schewe , Qiyi Tang , Tansholpan Zhanabekova

This paper discusses the hardness of finding minimal good-for-games (GFG) Buchi, Co-Buchi, and parity automata with state based acceptance. The problem appears to sit between finding small deterministic and finding small nondeterministic…

Formal Languages and Automata Theory · Computer Science 2020-03-27 Sven Schewe

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Minimization of deterministic automata on finite words results in a {\em canonical\/} automaton. For deterministic automata on infinite words, no canonical minimal automaton exists, and a language may have different minimal deterministic…

Formal Languages and Automata Theory · Computer Science 2020-09-24 Bader Abu Radi , Orna Kupferman

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

Formal Languages and Automata Theory · Computer Science 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressiveness and succinctness of nondeterminism. We study three closely…

Formal Languages and Automata Theory · Computer Science 2021-10-28 Udi Boker , Karoliina Lehtinen

In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…

Formal Languages and Automata Theory · Computer Science 2026-05-29 Thomas A. Henzinger , Keya Prakash , K. S. Thejaswini

We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Denis Kuperberg , Anirban Majumdar

An automaton is history-deterministic if its nondeterminism can be resolved on the fly, only using the prefix of the word read so far. This mild form of nondeterminism has attracted particular attention for its applications in synthesis…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Udi Boker , Thomas A. Henzinger , Karoliina Lehtinen , Keya Prakash

History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…

Formal Languages and Automata Theory · Computer Science 2026-04-01 Soumyajit Paul , David Purser , Sven Schewe , Qiyi Tang , Patrick Totzke , Di-De Yen

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values.…

Formal Languages and Automata Theory · Computer Science 2022-05-09 Ernst Moritz Hahn , Mateo Perez , Sven Schewe , Fabio Somenzi , Ashutosh Trivedi , Dominik Wojtczak

In this paper we revisit Safra's determinization constructions for automata on infinite words. We show how to construct deterministic automata with fewer states and, most importantly, parity acceptance conditions. Determinization is used in…

Logic in Computer Science · Computer Science 2019-03-14 Nir Piterman

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…

Formal Languages and Automata Theory · Computer Science 2024-10-16 Sougata Bose , Thomas A. Henzinger , Karoliina Lehtinen , Sven Schewe , Patrick Totzke

A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…

Formal Languages and Automata Theory · Computer Science 2023-05-26 Bader Abu Radi , Orna Kupferman

Parity word automata and their determinisation play an important role in automata and game theory. We discuss a determinisation procedure for nondeterministic parity automata through deterministic Rabin to deterministic parity automata. We…

Formal Languages and Automata Theory · Computer Science 2014-09-12 Sven Schewe , Thomas Varghese

Complementation and determinization are two fundamental notions in automata theory. The close relationship between the two has been well observed in the literature. In the case of nondeterministic finite automata on finite words (NFA),…

Logic in Computer Science · Computer Science 2012-10-10 Yang Cai , Ting Zhang

We characterize the class of nondeterministic ${\omega}$-automata that can be used for the analysis of finite Markov decision processes (MDPs). We call these automata `good-for-MDPs' (GFM). We show that GFM automata are closed under classic…

Formal Languages and Automata Theory · Computer Science 2019-10-31 Ernst Moritz Hahn , Mateo Perez , Fabio Somenzi , Ashutosh Trivedi , Sven Schewe , Dominik Wojtczak
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