English
Related papers

Related papers: Batch-based Activity Recognition from Egocentric P…

200 papers

Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Francesco Ragusa , Antonino Furnari , Sebastiano Battiato , Giovanni Signorello , Giovanni Maria Farinella

This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Haoyu Huang , Yoichi Sato

The possibility of sharing one's point of view makes use of wearable cameras compelling. These videos are often long, boring and coupled with extreme shake, as the camera is worn on a moving person. Fast forwarding (i.e. frame sampling) is…

Computer Vision and Pattern Recognition · Computer Science 2017-01-13 Tavi Halperin , Yair Poleg , Chetan Arora , Shmuel Peleg

Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actions and interactions…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Antonino Furnari , Sebastiano Battiato , Kristen Grauman , Giovanni Maria Farinella

First-person (wearable) camera continually captures unscripted interactions of the camera user with objects, people, and scenes reflecting his personal and relational tendencies. One of the preferences of people is their interaction with…

Computer Vision and Pattern Recognition · Computer Science 2018-08-30 Md. Mostafa Kamal Sarker , Hatem A. Rashwan , Estefania Talavera , Syeda Furruka Banu , Petia Radeva , Domenec Puig

In this paper, we present a new method for egocentric video temporal segmentation based on integrating a statistical mean change detector and agglomerative clustering(AC) within an energy-minimization framework. Given the tendency of most…

Computer Vision and Pattern Recognition · Computer Science 2017-04-11 Estefania Talavera , Mariella Dimiccoli , Marc Bolaños , Maedeh Aghaei , Petia Radeva

This paper introduces the pipeline to extend the largest dataset in egocentric vision, EPIC-KITCHENS. The effort culminates in EPIC-KITCHENS-100, a collection of 100 hours, 20M frames, 90K actions in 700 variable-length videos, capturing…

Computer Vision and Pattern Recognition · Computer Science 2021-09-20 Dima Damen , Hazel Doughty , Giovanni Maria Farinella , Antonino Furnari , Evangelos Kazakos , Jian Ma , Davide Moltisanti , Jonathan Munro , Toby Perrett , Will Price , Michael Wray

Wearable cameras offer a hands-free way to record egocentric images of daily experiences, where social events are of special interest. The first step towards detection of social events is to track the appearance of multiple persons involved…

Computer Vision and Pattern Recognition · Computer Science 2017-01-24 Maedeh Aghaei , Mariella Dimiccoli , Petia Radeva

Body-worn cameras are now commonly used for logging daily life, sports, and law enforcement activities, creating a large volume of archived footage. This paper studies the problem of classifying frames of footage according to the activity…

Image and Video Processing · Electrical Eng. & Systems 2019-04-22 Honglin Chen , Hao Li , Alexander Song , Matt Haberland , Osman Akar , Adam Dhillon , Tiankuang Zhou , Andrea L. Bertozzi , P. Jeffrey Brantingham

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Seunggeun Chi , Pin-Hao Huang , Enna Sachdeva , Hengbo Ma , Karthik Ramani , Kwonjoon Lee

First-person interaction recognition is a challenging task because of unstable video conditions resulting from the camera wearer's movement. For human interaction recognition from a first-person viewpoint, this paper proposes a three-stream…

Computer Vision and Pattern Recognition · Computer Science 2020-02-20 Ye-Ji Kim , Dong-Gyu Lee , Seong-Whan Lee

While on-body device-based human motion estimation is crucial for applications such as XR interaction, existing methods often suffer from poor wearability, expensive hardware, and cumbersome calibration, which hinder their adoption in daily…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Siqi Zhu , Yixuan Li , Junfu Li , Qi Wu , Zan Wang , Haozhe Ma , Wei Liang

Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Weizhuo Wang , C. Karen Liu , Monroe Kennedy

Egocentric gesture recognition is a pivotal technology for enhancing natural human-computer interaction, yet traditional RGB-based solutions suffer from motion blur and illumination variations in dynamic scenarios. While event cameras show…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Luming Wang , Hao Shi , Xiaoting Yin , Kailun Yang , Kaiwei Wang , Jian Bai

Thanks to the low operational cost and large storage capacity of smartphones and wearable devices, people are recording many hours of daily activities, sport actions and home videos. These videos, also known as egocentric videos, are…

Computer Vision and Pattern Recognition · Computer Science 2017-08-17 Washington Luis Souza Ramos , Michel Melo Silva , Mario Fernando Montenegro Campos , Erickson Rangel Nascimento

From Vision-Language-Action (VLA) systems to robotics, existing egocentric datasets primarily focus on action recognition tasks, while largely overlooking the inherent role of motion analysis in sports and other fast-movement scenarios. To…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Si-En Hong , James Tribble , Alexander Lake , Hao Wang , Chaoyi Zhou , Ashish Bastola , Siyu Huang , Eisa Chaudhary , Brian Canada , Ismahan Arslan-Ari , Abolfazl Razi

Daily activity recognition has gained prominence due to its applications in context-aware computing. Current methods primarily rely on supervised learning for detecting simple, repetitive activities. This paper introduces LayeredSense, a…

Human-Computer Interaction · Computer Science 2025-02-14 Chak Man Lam

We introduce a new dynamic model with the capability of recognizing both activities that an individual is performing as well as where that ndividual is located. Our model is novel in that it utilizes a dynamic graphical model to jointly…

Artificial Intelligence · Computer Science 2012-07-02 Amarnag Subramanya , Alvin Raj , Jeff A. Bilmes , Dieter Fox

Lifelogging is a process of collecting rich source of information about daily life of people. In this paper, we introduce the problem of sentiment analysis in egocentric events focusing on the moments that compose the images recalling…

Computer Vision and Pattern Recognition · Computer Science 2017-03-30 Estefania Talavera , Nicola Strisciuglio , Nicolai Petkov , Petia Radeva

Procedural activities are sequences of key-steps aimed at achieving specific goals. They are crucial to build intelligent agents able to assist users effectively. In this context, task graphs have emerged as a human-understandable…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Luigi Seminara , Giovanni Maria Farinella , Antonino Furnari