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Development of many futuristic technologies, such as MANET, VANET, iThings, nano-devices, depend on efficient distributed communication protocols in multi-hop ad hoc networks. A vast majority of research in this area focus on design…
The broadcast throughput in a network is defined as the average number of messages that can be transmitted per unit time from a given source to all other nodes when time goes to infinity. Classical broadcast algorithms treat messages as…
Radio networks are a long-studied model for distributed system of devices which communicate wirelessly. When these devices are mobile or have limited capabilities, the system is often best modeled by the ad-hoc variant, in which the devices…
In this paper, we investigate the leader election problem in diameter-two networks. Recently, Chatterjee et al. [DC 2020] studied the leader election in diameter-two networks. They presented a $O(\log n)$-round deterministic {implicit}…
We consider the broadcast problem in synchronous radio broadcast models with collision detection. One node of the network is given a message that must be learned by all nodes in the network. We provide a deterministic algorithm that works…
We present an $O(\log^3\log n)$-round distributed algorithm for the $(\Delta+1)$-coloring problem, where each node broadcasts only one $O(\log n)$-bit message per round to its neighbors. Previously, the best such broadcast-based algorithm…
We consider the corner-stone broadcast task with an adaptive adversary that controls a fixed number of $t$ edges in the input communication graph. In this model, the adversary sees the entire communication in the network and the random…
Consider a clique of n nodes, where in each synchronous round each pair of nodes can exchange O(log n) bits. We provide deterministic constant-time solutions for two problems in this model. The first is a routing problem where each node is…
A routing labeling scheme assigns a binary string, called a label, to each node in a network, and chooses a distinct port number from $\{1,\ldots,d\}$ for every edge outgoing from a node of degree $d$. Then, given the labels of $u$ and $w$…
We study random linear network coding for broadcasting in time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and receive information simultaneously. The sender transmits coded data packets…
We study the following generalization of the well-known model of broadcasting on trees. Consider an infinite directed acyclic graph (DAG) with a unique source node $X$. Let the collection of nodes at distance $k$ from $X$ be called the…
We study the multi-broadcast problem in multi-hop wireless networks under the SINR model deployed in the 2D Euclidean plane. In multi-broadcast, there are $k$ initial rumours, potentially belonging to different nodes, that must be forwarded…
We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years…
Random linear network codes can be designed and implemented in a distributed manner, with low computational complexity. However, these codes are classically implemented over finite fields whose size depends on some global network parameters…
In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of…
We consider basic communication tasks in arbitrary radio networks: $k$-broadcasting and $k$-gathering. In the case of $k$-broadcasting messages from $k$ sources have to get to all nodes in the network. The goal of $k$-gathering is to…
In this paper, we consider networks with multiple unicast sessions. Generally, non-linear network coding is needed to achieve the whole rate region of network coding. Yet, there exist networks for which routing is sufficient to achieve the…
This paper provides an algorithmic framework for obtaining fast distributed algorithms for a highly-dynamic setting, in which *arbitrarily many* edge changes may occur in each round. Our algorithm significantly improves upon prior work in…
In wireless networks, consisting of battery-powered devices, energy is a costly resource and most of it is spent on transmitting and receiving messages. Broadcast is a problem where a message needs to be transmitted from one node to all…
Energy is often the most constrained resource in networks of battery-powered devices, and as devices become smaller, they spend a larger fraction of their energy on communication (transceiver usage) not computation. As an imperfect proxy…