English
Related papers

Related papers: MSC: A Dataset for Macro-Management in StarCraft I…

200 papers

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

This paper introduces SC-Phi2, a fine-tuned StarCraft II small language model for macromanagement tasks. Small language models, like Phi2, Gemma, and DistilBERT, are streamlined versions of large language models (LLMs) with fewer parameters…

Computation and Language · Computer Science 2024-10-01 Muhammad Junaid Khan , Gita Sukthankar

Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of…

Software Engineering · Computer Science 2025-09-24 Andrzej Białecki , Piotr Białecki , Piotr Sowiński , Mateusz Budziak , Jan Gajewski

Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy…

Machine Learning · Computer Science 2024-10-14 Bryce Ferenczi , Rhys Newbury , Michael Burke , Tom Drummond

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which…

Benchmarks are crucial for assessing multi-agent reinforcement learning (MARL) algorithms. While StarCraft II-related environments have driven significant advances in MARL, existing benchmarks like SMAC focus primarily on micromanagement,…

Artificial Intelligence · Computer Science 2025-09-17 Xingxing Hong , Yungong Wang , Dexin Jin , Ye Yuan , Ximing Huang , Zijian Wu , Wenxin Li

The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic…

Artificial Intelligence · Computer Science 2025-05-05 Zongyuan Li , Yanan Ni , Runnan Qi , Lumin Jiang , Chang Lu , Xiaojie Xu , Xiangbei Liu , Pengfei Li , Yunzheng Guo , Zhe Ma , Huanyu Li , Hui Wu , Xian Guo , Kuihua Huang , Xuebo Zhang

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Sean Kulinski , Nicholas R. Waytowich , James Z. Hare , David I. Inouye

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft…

Artificial Intelligence · Computer Science 2018-04-04 Kun Shao , Yuanheng Zhu , Dongbin Zhao

The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show…

Artificial Intelligence · Computer Science 2017-07-13 Niels Justesen , Sebastian Risi

There is a lack of standard benchmarks for Multi-Agent Reinforcement Learning (MARL) algorithms. The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game,…

Machine Learning · Computer Science 2023-05-10 Adam Michalski , Filippos Christianos , Stefano V. Albrecht

Artificial intelligence (AI) and Machine learning (ML) workloads are an increasingly larger share of the compute workloads in traditional High-Performance Computing (HPC) centers and commercial cloud systems. This has led to changes in…

Machine learning datasets are powerful but unwieldy. Despite the fact that large datasets commonly contain problematic material--whether from a technical, legal, or ethical perspective--datasets are valuable resources when handled carefully…

Computers and Society · Computer Science 2025-01-28 Sarah Ciston , Mike Ananny , Kate Crawford

While dataset condensation effectively enhances training efficiency, its application in on-device scenarios brings unique challenges. 1) Due to the fluctuating computational resources of these devices, there's a demand for a flexible…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Yang He , Lingao Xiao , Joey Tianyi Zhou , Ivor Tsang

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

Machine Learning · Computer Science 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

Dataset Condensation is a newly emerging technique aiming at learning a tiny dataset that captures the rich information encoded in the original dataset. As the size of datasets contemporary machine learning models rely on becomes…

Machine Learning · Computer Science 2022-10-18 Justin Cui , Ruochen Wang , Si Si , Cho-Jui Hsieh

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a…

Machine Learning · Computer Science 2024-03-04 Nathan Gavenski , Michael Luck , Odinaldo Rodrigues

Generating images conditioned on multiple visual references is critical for real-world applications such as multi-subject composition, narrative illustration, and novel view synthesis, yet current models suffer from severe performance…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Zhekai Chen , Yuqing Wang , Manyuan Zhang , Xihui Liu

We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms. We propose micromanagement tasks, which present the problem of the short-term, low-level control of army members…

Artificial Intelligence · Computer Science 2016-11-29 Nicolas Usunier , Gabriel Synnaeve , Zeming Lin , Soumith Chintala

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

Machine Learning · Computer Science 2021-06-11 Xiangjun Wang , Junxiao Song , Penghui Qi , Peng Peng , Zhenkun Tang , Wei Zhang , Weimin Li , Xiongjun Pi , Jujie He , Chao Gao , Haitao Long , Quan Yuan
‹ Prev 1 2 3 10 Next ›