Related papers: Two-player entangled games are NP-hard
We study a new QKD that is different from the scheme proposed by \cite{Ramz2}, though it essentially takes our ground on three-player quantum games and Greenberg-Horne-Zeilinger triplet entangled state (GHZ state) \cite{Gree} is used. In…
Stackelberg games originate where there are market leaders and followers, and the actions of leaders influence the behavior of the followers. Mathematical modelling of such games results in what's called a Bilevel Optimization problem.…
We investigate verification and existence problems for prominent stability concepts in hedonic games with friends, enemies, and optionally with neutrals [8, 16]. We resolve several (long-standing) open questions [4, 16, 20, 23] and show…
The way entanglement influences the power of quantum and classical multi-prover interactive proof systems is a long-standing open question. We show that the class of languages recognized by quantum multi-prover interactive proof systems,…
Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…
The central question in quantum multi-prover interactive proof systems is whether or not entanglement shared between provers affects the verification power of the proof system. We study for the first time positive aspects of prior…
What happens when an infinite number of players play a quantum game? In this tutorial, we will answer this question by looking at the emergence of cooperation, in the presence of noise, in a one-shot quantum Prisoner's dilemma (QuPD). We…
The quantum mechanical approach to the well known prisoners dilemma, one of the basic examples to illustrate the concepts of Game Theory, is implemented with a classical optical resource, nonquantum entanglement between spin and orbital…
We investigate the quantization of games in which the players can access to a continuous set of classical strategies, making use of continuous-variable quantum systems. For the particular case of the Cournot's Duopoly, we find that, even…
In this work we construct tests that allow a classical user to certify high dimensional entanglement in uncharacterized and possibly noisy quantum devices. We present a family of non-local games $\{G_n\}$ that for all $n$ certify states…
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal games where strategies that make use of entanglement…
Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued…
Quantum multiprover interactive proof systems with entanglement MIP* are much more powerful than its classical counterpart MIP (Babai et al. '91, Ji et al. '20): while MIP = NEXP, the quantum class MIP* is equal to RE, a class including the…
We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…
We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…
The centipede game is a two-player non-zero-sum game. Each turn, a player can choose whether they want to take or pass a growing reward. The classical, rational solution of this game shows defection in the first round, when in reality,…
We study a quantum game played by two players with restricted multiple strategies. It is found that in this restricted quantum game Nash equilibrium does not always exist when the initial state is entangled. At the same time, we find that…
In the standard approach to quantum games, players' moves are local unitary transformations on an entangled state that is subsequently measured. Players' payoffs are then obtained as expected values of the entries in the payoff matrix of…
In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…
We introduce the entangled quantum polynomial hierarchy $\mathsf{QEPH}$ as the class of problems that are efficiently verifiable given alternating quantum proofs that may be entangled with each other. We prove $\mathsf{QEPH}$ collapses to…