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Timely, personalized feedback is essential for students learning programming. LLM-powered tools like ChatGPT offer instant support, but reveal direct answers with code, which may hinder deep conceptual engagement. We developed CodeAid, an…
We developed a website for kids where they can share new as well as remixed animations and games, e.g., interactive music videos, which they created on their smartphones or tablets using a visual "LEGO-style" programming environment called…
The benefits of student response systems (SRSs) for in-person lectures are well-researched. However, all current SRSs only rely on a visual interface to relay information to the instructor. We describe the design and evaluation of Hapster,…
We have created a simple, portable, low-cost setup allowing the students and teachers to experiment with and discuss electromagnetic induction in a safe way, using low currents. The simplicity and portability make these activities well…
Building on prior research on Generative AI (GenAI) and related tools for programming education, we developed SCRIPT, a chatbot based on ChatGPT-4o-mini, to support novice learners. SCRIPT allows for open-ended interactions and structured…
This article discusses the advantages of using wireless keypads in the Lecture/classroom. This new technology requires multiple-choice (MC) questions to mate with the keypad entry features of these devices. The format of the traditional MC…
Teaching and learning physical skills often require one-on-one interaction, making it difficult to scale up, as there are not enough human teachers. Robots offer an attractive alternative. This paper presents TeachingBot, an adaptive…
Mobile learning (M-learning) is receiving more attention as a method of delivering to learners study materials anytime and anywhere. It is a necessity for educators to come up with a layout for learning that can be accessed through mobile…
This paper presents a case study to examine the affinity of the code review process among young developers in an academic setting. Code review is indispensable considering the positive outcomes it generates. However, it is not an individual…
Past and current research has typically focused on ensuring that search technology for the classroom serves children. In this paper, we argue for the need to broaden the research focus to include teachers and how search technology can aid…
This study discusses the opportunity to integrate tinkering, a constructionist practice, into formal education, highlighting its potential and challenges. We propose a model through which teachers can blend the open exploratory nature of…
As blockchain technology continues to gain attention, there is a growing need to make it more accessible to young learners in K-12 education. However, the technical complexity and lack of accessible tools have been identified as significant…
Although innovation and the support of new technologies are much needed to ease the burden on the education system, social robots in schools to help teachers with educational tasks are rare. Child-Robot Interaction (CRI) could support…
Students' answers to tasks provide a valuable source of information in teaching as they result from applying cognitive processes to a learning content addressed in the task. Due to steadily increasing course sizes, analyzing student answers…
This paper describes a project developed in co-operation with two dozen community libraries and schools in various slums and low-income regions in Kenya. The project was started in response to COVID-19, to allow students to solve…
Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…
ChatGPT has entered classrooms, but not via the typical route of other educational technology, which includes comprehensive training, documentation, and vetting. Consequently, teachers are urgently tasked to assess its capabilities to…
This Resource Letter provides a guide to the literature on teaching experimental physics using sensors in tablets, smartphones, and some specialized devices. After a general discussion of the hardware (sensors) and the software (apps), we…
Enhancing interaction and feedback collection in a first-semester computer science course poses a significant challenge due to students' diverse needs and engagement levels. To address this issue, we created and integrated a command-based…
Teaching collaborative argumentation is an advanced skill that many K-12 teachers struggle to develop. To address this, we have developed Discussion Tracker, a classroom discussion analytics system based on novel algorithms for classifying…