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School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…
InkSurvey is free, web-based software designed to facilitate the collection of real-time formative assessment. Using this tool, the instructor can embed formative assessment in the instruction process by posing an open-format question.…
In recent years, there is an increasing interest in high school robotics extracurriculars such as robotics clubs and robotics competitions. The growing demand is a result of more ubiquitous open-source software and affordable off-the-shelf…
Consumer applications are becoming increasingly smarter and most of them have to run on device ecosystems. Potential benefits are for example enabling cross-device interaction and seamless user experiences. Essential for today's smart…
Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…
Mobile devices have proven to be an appropriate tool in the area of mobile language learning by expanding the horizons of learning beyond the classroom. The power of mobile devices and advanced technologies have created ease of access to…
Spoken English proficiency is a powerful driver of economic mobility for low-income Indian youth, yet opportunities for spoken practice remain scarce in schools. We investigate the deployment of a voice-based chatbot for English…
This paper describes ROBOTIKANDO, a web application for supporting both kindergarten teachers in planning educational robotics activities and educational robotics experts who would like to share their knowledge and experience. ROBOTIKANDO…
Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to…
In order to extend the available sensors of smartphone experiments with cheap microcontroller-based external sensors, the smartphone experimentation app "phyphox" has been extended with a generic Bluetooth Low Energy interface. Since its…
Successful implementation of active learning strategies in the engineering classroom -- and in particular in certain subjects which are highly technological in nature such as, for instance, rocket engines and space propulsion -- means…
The paper reports on an ongoing research project into the development of "Mobile Academy", an Android-based mobile learning (mLearning) application (app). The project comprises three major phases: requirement analysis, application…
Using smartphones in experimental physics teachings offers many advantages in term of engagement, pedagogy and flexibility. But it presents the drawbacks of possibly endangering the device and also facing the heterogeneity of available…
This paper shares a classroom story from Fall 2022 to Spring 2025 about a learner centered routine in undergraduate mathematics. I use four steps: an opening question, a short mini lecture about meaning, structured small group work, and a…
Everyday, more and more people are turning to online learning, which has altered our traditional classroom method. Recording lectures has always been a normal task for online educators, and it has lately become even more important during…
Artificial students -- models that simulate how learners act and respond within educational systems -- are a promising tool for evaluating tutoring strategies and feedback mechanisms at scale. However, most existing approaches rely on…
Student engagement is one of the key challenges in robotics and artificial intelligence (AI) education. Tangible learning approaches, such as educational robots, provide an effective way to enhance engagement and learning by offering…
Educational chatbots come with a promise of interactive and personalized learning experiences, yet their development has been limited by the restricted free interaction capabilities of available platforms and the difficulty of encoding…
The study aimed to develop an Android-Based Class Attendance Monitoring Application using Face Recognition to make attendance checking and monitoring easier and faster. The researcher used incremental model as the software development…
A wealth of Open Educational Resources is now available, and beyond the first and evident problem of finding them, the issue of articulating a set of resources is arising. When using audiovisual resources, among different possibilities,…