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This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…

Machine Learning · Computer Science 2020-12-22 Ding Ding , H. Howie Huang

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

Artificial Intelligence · Computer Science 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2018-05-15 Tharindu Fernando , Sridha Sridharan , Clinton Fookes , Simon Denman

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here…

Multiagent Systems · Computer Science 2024-06-18 Ryan Yu , Alex Olshevsky , Peter Chin

Central to all machine learning algorithms is data representation. For multi-agent systems, selecting a representation which adequately captures the interactions among agents is challenging due to the latent group structure which tends to…

Machine Learning · Computer Science 2020-01-01 Jennifer Hobbs , Matthew Holbrook , Nathan Frank , Long Sha , Patrick Lucey

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data…

Multiagent Systems · Computer Science 2023-09-04 Hyunsung Kim , Han-Jun Choi , Chang Jo Kim , Jinsung Yoon , Sang-Ki Ko

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Zikai Wei , Xinge Zhu , Bo Dai , Dahua Lin

The scalability of instructable agents in robotics or gaming is often hindered by limited data that pairs instructions with agent trajectories. However, large datasets of unannotated trajectories containing sequences of various agent…

Machine Learning · Computer Science 2025-03-05 Niklas Höpner , Ilaria Tiddi , Herke van Hoof

Multi-agent trajectory data collected from domains such as team sports often suffer from missing values due to various factors. While many imputation methods have been proposed for spatiotemporal data, they are not well-suited for…

Artificial Intelligence · Computer Science 2025-07-16 Han-Jun Choi , Hyunsung Kim , Minho Lee , Minchul Jeong , Chang-Jo Kim , Jinsung Yoon , Sang-Ki Ko

We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming…

Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…

Machine Learning · Statistics 2017-11-07 Emilie Kaufmann , Wouter Koolen

Spatio-temporal video grounding aims to retrieve the spatio-temporal tube of a queried object according to the given sentence. Currently, most existing grounding methods are restricted to well-aligned segment-sentence pairs. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Zhu Zhang , Zhou Zhao , Zhijie Lin , Baoxing Huai , Nicholas Jing Yuan

Scaling laws for inference compute in multi-agent systems remain under-explored compared to single-agent scenarios. This work aims to bridge this gap by investigating the problem of data synthesis through multi-agent sampling, where…

Computation and Language · Computer Science 2025-05-20 Hai Ye , Mingbao Lin , Hwee Tou Ng , Shuicheng Yan

Trajectory planning involving multi-agent interactions has been a long-standing challenge in the field of robotics, primarily burdened by the inherent yet intricate interactions among agents. While game-theoretic methods are widely…

Robotics · Computer Science 2025-07-17 Zhenmin Huang , Yusen Xie , Benshan Ma , Shaojie Shen , Jun Ma

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

Computer Vision and Pattern Recognition · Computer Science 2020-02-20 Subhajit Chaudhury , Daiki Kimura , Phongtharin Vinayavekhin , Asim Munawar , Ryuki Tachibana , Koji Ito , Yuki Inaba , Minoru Matsumoto , Shuji Kidokoro , Hiroki Ozaki

Autonomous multi-agent systems such as hospital robots and package delivery drones often operate in highly uncertain environments and are expected to achieve complex temporal task objectives while ensuring safety. While learning-based…

Multiagent Systems · Computer Science 2024-11-19 Sheryl Paul , Anand Balakrishnan , Xin Qin , Jyotirmoy V. Deshmukh

Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static…

Robotics · Computer Science 2026-03-05 Chairi Kiourt , Vassilis Evangelidis , Dimitris Grigoropoulos

Understanding agent behaviour in Multi-Agent Systems (MAS) is an important problem in domains such as autonomous driving, disaster response, and sports analytics. Existing MAS problems typically use uniform timesteps with observations for…

Machine Learning · Computer Science 2023-02-14 Gregory Everett , Ryan J. Beal , Tim Matthews , Joseph Early , Timothy J. Norman , Sarvapali D. Ramchurn

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

Adaptive sampling and planning in robotic environmental monitoring are challenging when the target environmental process varies over space and time. The underlying environmental dynamics require the planning module to integrate future…

Robotics · Computer Science 2023-06-19 Weizhe Chen , Lantao Liu
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