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Social workers need visual tools to collect information about their client's life situation, so that they can reflect it together and choose tailored interventions. easyNWK and easyBiograph are two visual tools for the client's social…
We present a systematic review on tasks, interactions, and visualization widgets (refer to tangible entities that are used to accomplish data exploration tasks through specific interactions) in the context of tangible data exploration.…
Recent advances in natural-language processing and data analysis allow software bots to become virtual team members, providing an additional set of automated eyes and additional perspectives for informing and supporting teamwork. In this…
While LLMs enable a range of AI applications, interacting with multiple models and customizing workflows can be challenging, and existing LLM interfaces offer limited support for collaborative extension or real-world evaluation. In this…
The layouts of the buildings we live in shape our everyday lives. In office environments, building spaces affect employees' communication, which is crucial for productivity and innovation. However, accurate measurement of how spatial…
This paper describes the design of a dashboard and analysis pipeline to monitor users of visualization tools in the wild. Our pipeline describes how to extract analytical KPIs from extensive log event data involving a mix of user types. The…
The increasing availability of real-world conversation data offers exciting opportunities for researchers to study user-chatbot interactions. However, the sheer volume of this data makes manually examining individual conversations…
Eye contact between individuals is particularly important for understanding human behaviour. To further investigate the importance of eye contact in social interactions, portable eye tracking technology seems to be a natural choice.…
We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live…
In computer science, there is a distinction between closed systems, whose behavior is totally determined in advance, and open systems, that are systems maintaining a constant interaction with an unspecified environment. Closed systems are…
The Web has enabled one of the most visible recent developments in education---the deployment of massive open online courses. With their global reach and often staggering enrollments, MOOCs have the potential to become a major new mechanism…
Objectives: We captured a fine-grained dataset of organic socializing with socially meaningful group labels to fill a gap in the study of face-to-face interaction. Prior interaction data from conferences, classrooms, hospitals, and…
Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…
The flexibility and range of motion in human hands play a crucial role in human interaction with the environment and have been studied across different fields. Researchers explored various technological solutions for gathering information…
We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…
Digital networks, mobile devices, and the possibility of mining the ever-increasing amount of digital traces that we leave behind in our daily activities are changing the way we can approach the study of human and social interactions.…
In an organization, individuals prefer to form various formal and informal groups for mutual interactions. Therefore, ubiquitous identification of such groups and understanding their dynamics are important to monitor activities, behaviours…
Recently developed methods for video analysis, especially models for pose estimation and behavior classification, are transforming behavioral quantification to be more precise, scalable, and reproducible in fields such as neuroscience and…
We present a novel multi-modal bio-sensing platform capable of integrating multiple data streams for use in real-time applications. The system is composed of a central compute module and a companion headset. The compute node collects,…
To incentivize users' participations and steer their online activities, online social networks start to provide users with various kinds of rewards for their contributions to the sites. The most frequently distributed rewards include…