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Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-20 Zhejun Zhang , Alexander Liniger , Christos Sakaridis , Fisher Yu , Luc Van Gool

New technologies allow ordinary people to access Virtual Reality at affordable prices in their homes. One of the most important tasks when interacting with immersive Virtual Reality is to navigate the virtual environments (VEs). Arguably,…

Human-Computer Interaction · Computer Science 2019-12-02 Maurício Sousa , Daniel Mendes , Joaquim Jorge

Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, varying in object sizes and distances, were explored to…

Human-Computer Interaction · Computer Science 2024-12-03 Faith Griffin , Kevin Abelgas , Kriz Royce Tahimic , Andrei Kevin Chua , Jordan Aiko Deja , Tyrone Justin Sta. Maria

Augmented reality aims to enrich our real world by inserting 3D virtual objects. In order to accomplish this goal, it is important that virtual elements are rendered and aligned in the real scene in an accurate and visually acceptable way.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Hayet Belghit , Abdelkader Bellarbi , Nadia Zenati , Samir Otmane

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

Human-Computer Interaction · Computer Science 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

The current state-of-the-art hand gesture recognition methodologies heavily rely in the use of machine learning. However there are scenarios that machine learning cannot be applied successfully, for example in situations where data is…

Computer Vision and Pattern Recognition · Computer Science 2021-03-12 Michalis Lazarou , Bo Li , Tania Stathaki

Accurate estimation of the relative pose between an object and a robot hand is critical for many manipulation tasks. However, most of the existing object-in-hand pose datasets use two-finger grippers and also assume that the object remains…

Robotics · Computer Science 2023-04-11 Yuyang Tu , Junnan Jiang , Shuang Li , Norman Hendrich , Miao Li , Jianwei Zhang

The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…

Pointing gestures are a common interaction method used in Human-Robot Collaboration for various tasks, ranging from selecting targets to guiding industrial processes. This study introduces a method for localizing pointed targets within a…

Robotics · Computer Science 2025-06-30 Noora Sassali , Roel Pieters

During in-hand manipulation, robots must be able to continuously estimate the pose of the object in order to generate appropriate control actions. The performance of algorithms for pose estimation hinges on the robot's sensors being able to…

Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection…

Robotics · Computer Science 2026-03-18 Shuo Shao , Tianchen Huang , Wei Gao , Shiwu Zhang

This paper introduces and evaluates a hybrid technique that fuses efficiently the eye-tracking principles of photosensor oculography (PSOG) and video oculography (VOG). The main concept of this novel approach is to use a few fast and…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 Ioannis Rigas , Hayes Raffle , Oleg V. Komogortsev

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

Target pointing selection is a fundamental task. According to Fitts' law, users need more time to select targets with smaller sizes. Expanding the target to a larger size is a practical approach that can facilitate pointing selection. It…

Human-Computer Interaction · Computer Science 2023-08-25 Rongkai Shi , Yushi Wei , Yue Li , Lingyun Yu , Hai-Ning Liang

Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile…

Computer Vision and Pattern Recognition · Computer Science 2020-06-24 Adel Ahmadyan , Tingbo Hou , Jianing Wei , Liangkai Zhang , Artsiom Ablavatski , Matthias Grundmann

We present and characterize a simple method for detecting pointing gestures suitable for human-robot interaction applications using a commodity RGB-D camera. We exploit a state-of-the-art Deep CNN-based detector to find hands and faces in…

Robotics · Computer Science 2019-02-08 Bita Azari , Angelica Lim , Richard T. Vaughan

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track a few body parts…

Human-Computer Interaction · Computer Science 2022-09-26 Jose Luis Ponton , Eva Monclus , Nuria Pelechano

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega
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