Related papers: Computing by nowhere increasing complexity
An automata network (AN) is a finite graph where each node holds a state from a finite alphabet and is equipped with a local map defining the evolution of the state of the node depending on its neighbors. They are studied both from the…
The cellular automata (CA) approach to traffic modeling is extended to allow for spatially homogeneous steady state solutions that cover a two dimensional region in the flow-density plane. Hence these models fulfill a basic postulate of a…
Many computer models such as cellular automata and artificial neural networks have been developed and successfully applied. However, in some cases, these models might be restrictive on the possible solutions or their solutions might be…
Layered Cellular Automata (LCA) extends the concept of traditional cellular automata (CA) to model complex systems and phenomena. In LCA, each cell's next state is determined by the interaction of two layers of computation, allowing for…
Quantum cellular automata consist in arrays of identical finite-dimensional quantum systems, evolving in discrete-time steps by iterating a unitary operator G. Moreover the global evolution G is required to be causal (it propagates…
Cellular automata are computers, similar to Turing machines. The main difference is that Turing machines use a one-dimensional tape, whereas cellular automata use a two-dimensional grid. The best-known cellular automaton is the Game of…
One can think of some physical evolutions as being the emergent-effective result of a microscopic discrete model. Inspired by classical coarse-graining procedures, we provide a simple procedure to coarse-grain color-blind quantum cellular…
Cellular automata are a famous model of computation, yet it is still a challenging task to assess the computational capacity of a given automaton; especially when it comes to showing negative results. In this paper, we focus on studying…
We extend Cellular Automata to time-varying discrete geometries. In other words we formalize, and prove theorems about, the intuitive idea of a discrete manifold which evolves in time, subject to two natural constraints: the evolution does…
We present ongoing work on a tool that consists of two parts: (i) A raw micro-level abstract world simulator with an interface to (ii) a 3D game engine, translator of raw abstract simulator data to photorealistic graphics. Part (i)…
The Kolmogorov-Arnold representation is a proven adequate replacement of a continuous multivariate function by an hierarchical structure of multiple functions of one variable. The proven existence of such representation inspired many…
The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…
Abstraction is a commonly used process to represent some low-level system by a more coarse specification with the goal to omit unnecessary details while preserving important aspects. While recent work on abstraction in the situation…
In this paper, we prove that there is a strongly universal cellular automaton on the pentagrid with six states. For each cell c, Moore neighbourhood consists of the cells which share a vertex with c. Moreover, the rules are rotation…
In this exploratory paper we introduce the problem of cognitive agents that learn how to modify their environment according to local sensing to reach a global goal. We concentrate on discrete dynamics (cellular automata) on a…
Cellular automata (CA) have been utilized for decades as discrete models of many physical, mathematical, chemical, biological, and computing systems. The most widely known form of CA, the elementary cellular automaton (ECA), has been…
A two-state, three-dimensional, deterministic, reversible cellular automaton is shown to be capable of approximately circular orbits, wavelike undulations, and particle-like configurations that decay in accordance with a half-life law.
Nielsen, et al. [1, 2] proposed a view of quantum computation where determining optimal algorithms is equivalent to extremizing a geodesic length or cost functional. This view of optimization is highly suggestive of an action principle of…
In the fields of computation and neuroscience, much is still unknown about the underlying computations that enable key cognitive functions including learning, memory, abstraction and behavior. This paper proposes a mathematical and…
It is speculated that there is a relationship between 1/f noise and computational universality in cellular automata. We use genetic algorithms to search for one-dimensional and two-state, five-neighbor cellular automata which have 1/f-type…