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Several recently developed Multi-Agent Path Finding (MAPF) solvers scale to large MAPF instances by searching for MAPF plans on 2 levels: The high-level search resolves collisions between agents, and the low-level search plans paths for…

Artificial Intelligence · Computer Science 2017-03-08 Hang Ma , T. K. Satish Kumar , Sven Koenig

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

Robotics · Computer Science 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

Multi-Agent Path Finding (MAPF), which focuses on finding collision-free paths for multiple robots, is crucial in autonomous warehouse operations. Lifelong MAPF (L-MAPF), where agents are continuously reassigned new targets upon completing…

Robotics · Computer Science 2025-01-07 Yimin Tang , Zhenghong Yu , Yi Zheng , T. K. Satish Kumar , Jiaoyang Li , Sven Koenig

In robotics, coordinating a group of robots is an essential task. This work presents the communication-constrained multi-agent multi-goal path planning problem and proposes a graph-search based algorithm to address this task. Given a fleet…

Multiagent Systems · Computer Science 2024-12-19 Jáchym Herynek , Stefan Edelkamp

Multi-Agent Path Finding has been widely studied in the past few years due to its broad application in the field of robotics and AI. However, previous solvers rely on several simplifying assumptions. They limit their applicability in…

Robotics · Computer Science 2022-01-06 Licheng Wen , Zhen Zhang , Zhe Chen , Xiangrui Zhao , Yong Liu

We propose a distributed planning method with asynchronous execution for multi-agent pickup and delivery (MAPD) problems for environments with occasional delays in agents' activities and flexible endpoints. MAPD is a crucial problem…

Multiagent Systems · Computer Science 2023-02-21 Yuki Miyashita , Tomoki Yamauchi , Toshiharu Sugawara

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

Multi-agent path finding (MAPF) is an abstract model for the navigation of multiple robots in warehouse automation, where multiple robots plan collision-free paths from the start to goal positions. Reinforcement learning (RL) has been…

Robotics · Computer Science 2023-11-06 Jianqi Gao , Yanjie Li , Xiaoqing Yang , Mingshan Tan

Multi-Agent Path Finding (MAPF) has gained significant attention, with most research focusing on minimizing collisions and travel time. This paper also considers energy consumption in the path planning of automated guided vehicles (AGVs).…

Robotics · Computer Science 2025-10-30 Ahmad Kokhahi , Mary Kurz

We formalize Multi-Agent Path Finding with Deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within the deadline, without colliding with each…

Artificial Intelligence · Computer Science 2018-06-13 Hang Ma , Glenn Wagner , Ariel Felner , Jiaoyang Li , T. K. Satish Kumar , Sven Koenig

The Multi-Agent Path Finding (MAPF) problem entails finding collision-free paths for a set of agents, guiding them from their start to goal locations. However, MAPF does not account for several practical task-related constraints. For…

Artificial Intelligence · Computer Science 2024-04-23 Yu Quan Chong , Jiaoyang Li , Katia Sycara

We formalise and study multi-agent timed models MAPTs (Multi-Agent with timed Periodic Tasks), where each agent is associated to a regular timed schema upon which all possibles actions of the agent rely. MAPTs allow for an accelerated…

Multiagent Systems · Computer Science 2019-11-19 Johan Arcile , Raymond Devillers , Hanna Klaudel

The paper considers the problem of planning a set of non-conflict trajectories for the coalition of intelligent agents (mobile robots). Two divergent approaches, e.g. centralized and decentralized, are surveyed and analyzed. Decentralized…

Artificial Intelligence · Computer Science 2017-07-21 Anton Andreychuk , Konstantin Yakovlev

Multi-agent path finding (MAPF) is an active area in artificial intelligence, which has many real-world applications such as warehouse management, traffic control, robotics, etc. Recently, M* and its variants have greatly improved the…

Robotics · Computer Science 2022-08-01 Qingzhou Liu , Feng Wu

In the multi-agent path finding (MAPF) problem, a group of agents search in a graph for a path for each agent where no two paths collide. While in all applications of MAPF the agents must not collide with each other, in some of them the…

Multiagent Systems · Computer Science 2026-05-15 Rotem Lev Lehman , Roni Stern , Guy Shani

Multi-agent pathfinding (MAPF) is a critical field in many large-scale robotic applications, often being the fundamental step in multi-agent systems. The increasing complexity of MAPF in complex and crowded environments, however, critically…

Artificial Intelligence · Computer Science 2024-02-09 Jaehoon Chung , Jamil Fayyad , Younes Al Younes , Homayoun Najjaran

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Multi-Agent Path Finding (MAPF) is a representative multi-agent coordination problem, where multiple agents are required to navigate to their respective goals without collisions. Solving MAPF optimally is known to be NP-hard, leading to the…

Machine Learning · Computer Science 2026-05-12 Rishabh Jain , Keisuke Okumura , Michael Amir , Pietro Lio , Amanda Prorok

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

During the execution of Multi-Agent Path Finding (MAPF) plans in real-life applications, the MAPF assumption that the fleet's movement is perfectly synchronized does not apply. Since one or more of the agents may become delayed due to…

Multiagent Systems · Computer Science 2026-04-29 David Zahrádka , David Woller , Denisa Mužíková , Miroslav Kulich , Libor Přeučil