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Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

Formal Languages and Automata Theory · Computer Science 2020-04-24 Abhishek N. Kulkarni , Jie Fu

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

Computer Science and Game Theory · Computer Science 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

Correct-by-construction manipulation planning in a dynamic environment, where other agents can manipulate objects in the workspace, is a challenging problem. The tight coupling of actions and motions between agents and complexity of mission…

Robotics · Computer Science 2017-11-08 Alireza Partovi , Rafael Rodrigues da Silva , Hai Lin

Sequential equilibrium is the conventional approach for analyzing multi-stage games of incomplete information. It relies on mutual consistency of beliefs. To relax mutual consistency, I theoretically and experimentally explore the dynamic…

Theoretical Economics · Economics 2023-11-06 Po-Hsuan Lin

In this paper, we consider the problem of deploying a robot from a specification given as a temporal logic statement about some properties satisfied by the regions of a large, partitioned environment. We assume that the robot has noisy…

Robotics · Computer Science 2012-02-24 Xu Chu Ding , Jing Wang , Morteza Lahijanian , Ioannis Ch. Paschalidis , Calin A. Belta

Robot control policies for temporally extended and sequenced tasks are often characterized by discontinuous switches between different local dynamics. These change-points are often exploited in hierarchical motion planning to build…

Robotics · Computer Science 2020-02-18 Daniel Angelov , Yordan Hristov , Michael Burke , Subramanian Ramamoorthy

This paper presents an iterative approach for heterogeneous multi-agent route planning in environments with unknown resource distributions. We focus on a team of robots with diverse capabilities tasked with executing missions specified…

Robotics · Computer Science 2025-08-28 Gustavo A. Cardona , Kaier Liang , Cristian-Ioan Vasile

We develop a metalearning approach for learning hierarchically structured policies, improving sample efficiency on unseen tasks through the use of shared primitives---policies that are executed for large numbers of timesteps. Specifically,…

Machine Learning · Computer Science 2017-10-27 Kevin Frans , Jonathan Ho , Xi Chen , Pieter Abbeel , John Schulman

Most reinforcement learning algorithms are inefficient for learning multiple tasks in complex robotic systems, where different tasks share a set of actions. In such environments a compound policy may be learnt with shared neural network…

Machine Learning · Computer Science 2018-03-01 Parijat Dewangan , S Phaniteja , K Madhava Krishna , Abhishek Sarkar , Balaraman Ravindran

We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and…

Robotics · Computer Science 2025-02-25 Nabeel Ahmad Khan Jadoon , Mongkol Ekpanyapong

The uncertainties in plant dynamics remain a challenge for nonlinear control problems. This paper develops a ternary policy iteration (TPI) algorithm for solving nonlinear robust control problems with bounded uncertainties. The controller…

Systems and Control · Electrical Eng. & Systems 2020-07-15 Jie Li , Shengbo Eben Li , Yang Guan , Jingliang Duan , Wenyu Li , Yuming Yin

Many problems in robotics involve multiple decision making agents. To operate efficiently in such settings, a robot must reason about the impact of its decisions on the behavior of other agents. Differential games offer an expressive…

Systems and Control · Electrical Eng. & Systems 2020-03-19 David Fridovich-Keil , Ellis Ratner , Lasse Peters , Anca D. Dragan , Claire J. Tomlin

We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms. We propose micromanagement tasks, which present the problem of the short-term, low-level control of army members…

Artificial Intelligence · Computer Science 2016-11-29 Nicolas Usunier , Gabriel Synnaeve , Zeming Lin , Soumith Chintala

Many real-world decision-making problems face the off-dynamics challenge: the agent learns a policy in a source domain and deploys it in a target domain with different state transitions. The distributionally robust Markov decision process…

Machine Learning · Computer Science 2025-05-26 Zhishuai Liu , Pan Xu

In order for reinforcement learning techniques to be useful in real-world decision making processes, they must be able to produce robust performance from limited data. Deep policy optimization methods have achieved impressive results on…

Machine Learning · Computer Science 2020-12-22 James Queeney , Ioannis Ch. Paschalidis , Christos G. Cassandras

This work studies the design of safe control policies for large-scale non-linear systems operating in uncertain environments. In such a case, the robust control framework is a principled approach to safety that aims to maximize the…

Systems and Control · Computer Science 2019-03-04 Edouard Leurent , Yann Blanco , Denis Efimov , Odalric-Ambrym Maillard

Interpretability of AI models allows for user safety checks to build trust in such AIs. In particular, Decision Trees (DTs) provide a global look at the learned model and transparently reveal which features of the input are critical for…

Machine Learning · Computer Science 2024-01-23 Hector Kohler , Riad Akrour , Philippe Preux

A data-based policy for iterative control task is presented. The proposed strategy is model-free and can be applied whenever safe input and state trajectories of a system performing an iterative task are available. These trajectories,…

Systems and Control · Computer Science 2019-03-22 Ugo Rosolia , Xiaojing Zhang , Francesco Borrelli

Diffusion policies trained via offline behavioral cloning have recently gained traction in robotic motion generation. While effective, these policies typically require a large number of trainable parameters. This model size affords powerful…

Robotics · Computer Science 2025-04-29 Xiatao Sun , Shuo Yang , Yinxing Chen , Francis Fan , Yiyan Liang , Daniel Rakita

This work uniquely combines an affine linear decision rule known from adjustable robustness with min-max-regret robustness. By doing so, the advantages of both concepts can be obtained with an adjustable solution that is not…

Optimization and Control · Mathematics 2024-12-02 Kerstin Schneider , Helene Krieg , Dimitri Nowak , Karl-Heinz Küfer
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