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Related papers: On the Complexity of Chore Division

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In this paper, we consider an NP-hard problem of scheduling a set of jobs of equal processing time on two machines, given a partial precedence order on the set of jobs, with an objective to minimize the makespan. An approximation algorithm…

Optimization and Control · Mathematics 2014-12-17 Anna Romanova

Multicore shared cache processors pose a challenge for designers of embedded systems who try to achieve minimal and predictable execution time of workloads consisting of several jobs. To address this challenge the cache is statically…

Data Structures and Algorithms · Computer Science 2012-11-26 Avinatan Hassidim , Haim Kaplan , Omry Tuval

In this paper, we study how to fairly allocate m indivisible chores to n (asymmetric) agents. We consider (weighted) proportionality up to any item (PROPX) and show that a (weighted) PROPX allocation always exists and can be computed…

Computer Science and Game Theory · Computer Science 2021-11-01 Bo Li , Yingkai Li , Xiaowei Wu

We study the problem of cutting a length-$n$ string of positive real numbers into $k$ pieces so that every piece has sum at least $b$. The problem can also be phrased as transforming such a string into a new one by merging adjacent numbers.…

Data Structures and Algorithms · Computer Science 2023-09-29 Yinqi Cai

It is common to view programs as a combination of logic and control: the logic part defines what the program must do, the control part -- how to do it. The Logic Programming paradigm was developed with the intention of separating the logic…

Artificial Intelligence · Computer Science 2011-05-30 O. Ledeniov , S. Markovitch

We examine the history of cake cutting mechanisms and discuss the efficiency of their allocations. In the case of piecewise uniform preferences, we define a game that in the presence of strategic agents has equilibria that are not dominated…

Computer Science and Game Theory · Computer Science 2012-04-10 Egor Ianovski

A collection of objects, some of which are good and some are bad, is to be divided fairly among agents with different tastes, modeled by additive utility functions. If the objects cannot be shared, so that each of them must be entirely…

Computer Science and Game Theory · Computer Science 2022-11-10 Fedor Sandomirskiy , Erel Segal-Halevi

We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with $n$ agents. We focus on the model of resource-aware protocols, where the designer has prior…

Computer Science and Game Theory · Computer Science 2020-07-09 George Christodoulou , Vasilis Gkatzelis , Mohamad Latifian , Alkmini Sgouritsa

We consider the problem of fairly dividing a set of items. Much of the fair division literature assumes that the items are `goods' i.e., they yield positive utility for the agents. There is also some work where the items are `chores' that…

Computer Science and Game Theory · Computer Science 2021-03-18 Haris Aziz , Ioannis Caragiannis , Ayumi Igarashi , Toby Walsh

We study the problem of fairly allocating a divisible resource in the form of a graph, also known as graphical cake cutting. Unlike for the canonical interval cake, a connected envy-free allocation is not guaranteed to exist for a graphical…

Computer Science and Game Theory · Computer Science 2024-06-18 Sheung Man Yuen , Warut Suksompong

We study the problem of fairly allocating $m$ indivisible goods to $n$ agents, where agents may have different preferences over the goods. In the traditional setting, agents' valuations are provided as inputs to the algorithm. In this…

Computer Science and Game Theory · Computer Science 2025-08-05 Xiaolin Bu , Zihao Li , Shengxin Liu , Jiaxin Song , Biaoshuai Tao

A new and relatively elementary approach is proposed for solving the problem of fair division of a continuous resource (measurable space, pie, etc.) between several participants, the selection criteria of which are described by charges…

Dynamical Systems · Mathematics 2024-06-04 Michael Blank , Maxim Polyakov

We study the consensus-halving problem of dividing an object into two portions, such that each of $n$ agents has equal valuation for the two portions. The $\epsilon$-approximate consensus-halving problem allows each agent to have an…

Computer Science and Game Theory · Computer Science 2018-08-09 Aris Filos-Ratsikas , Soren Kristoffer Stiil Frederiksen , Paul W. Goldberg , Jie Zhang

Consider $n$ players having preferences over the connected pieces of a cake, identified with the interval $[0,1]$. A classical theorem, found independently by Stromquist and by Woodall in 1980, ensures that, under mild conditions, it is…

Combinatorics · Mathematics 2019-01-16 Frédéric Meunier , Shira Zerbib

We study the problem of fairly and efficiently allocating a set of items among strategic agents with additive valuations, where items are either all indivisible or all divisible. When items are goods, numerous positive and negative results…

Computer Science and Game Theory · Computer Science 2025-07-08 Bo Li , Biaoshuai Tao , Fangxiao Wang , Xiaowei Wu , Mingwei Yang , Shengwei Zhou

We study the problem of dividing indivisible chores among agents whose costs (for the chores) are supermodular set functions with binary marginals. Such functions capture complementarity among chores, i.e., they constitute an expressive…

Computer Science and Game Theory · Computer Science 2023-02-23 Siddharth Barman , Vishnu V. Narayan , Paritosh Verma

The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…

Optimization and Control · Mathematics 2024-07-04 Eduardo Álvarez-Miranda , Markus Sinnl , Kübra Tanınmış

Given a set of n sticks of various (not necessarily different) lengths, what is the largest length so that we can cut k equally long pieces of this length from the given set of sticks? We analyze the structure of this problem and show that…

Data Structures and Algorithms · Computer Science 2017-11-06 Raphael Reitzig , Sebastian Wild

Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within $\Theta(n\log{n})$ in the…

Data Structures and Algorithms · Computer Science 2015-09-28 Jeremy Barbay , Carlos Ochoa , Pablo Perez-Lantero

We study graph ordering problems with a min-max objective. A classical problem of this type is cutwidth, where given a graph we want to order its vertices such that the number of edges crossing any point is minimized. We give a $…

Data Structures and Algorithms · Computer Science 2024-04-15 Nikhil Bansal , Dor Katzelnick , Roy Schwartz
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