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Deep reinforcement learning (DeepRL) agents surpass human-level performance in many tasks. However, the direct mapping from states to actions makes it hard to interpret the rationale behind the decision-making of the agents. In contrast to…

Machine Learning · Computer Science 2023-04-07 Zhao Yang , Song Bai , Li Zhang , Philip H. S. Torr

Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machine learning for…

Machine Learning · Computer Science 2024-02-13 Scotty Black , Christian Darken

Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive,…

Deep Reinforcement Learning (DeepRL) methods have been widely used in robotics to learn about the environment and acquire behaviors autonomously. Deep Interactive Reinforcement Learning (DeepIRL) includes interactive feedback from an…

Robotics · Computer Science 2021-11-19 Hung Son Nguyen , Francisco Cruz , Richard Dazeley

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

Deep reinforcement learning has proven remarkably useful in training agents from unstructured data. However, the opacity of the produced agents makes it difficult to ensure that they adhere to various requirements posed by human engineers.…

Machine Learning · Computer Science 2022-02-10 Raz Yerushalmi , Guy Amir , Achiya Elyasaf , David Harel , Guy Katz , Assaf Marron

We propose the Thinker algorithm, a novel approach that enables reinforcement learning agents to autonomously interact with and utilize a learned world model. The Thinker algorithm wraps the environment with a world model and introduces new…

Artificial Intelligence · Computer Science 2023-10-30 Stephen Chung , Ivan Anokhin , David Krueger

We present a control approach for autonomous vehicles based on deep reinforcement learning. A neural network agent is trained to map its estimated state to acceleration and steering commands given the objective of reaching a specific target…

Robotics · Computer Science 2020-03-16 Andreas Folkers , Matthias Rick , Christof Büskens

Reinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment. Human knowledge of how to solve these tasks can be incorporated using imitation learning, where the agent learns to imitate…

Artificial Intelligence · Computer Science 2019-09-24 Ruohan Zhang , Faraz Torabi , Lin Guan , Dana H. Ballard , Peter Stone

We investigate the effect of using human demonstration data in the replay buffer for Deep Reinforcement Learning. We use a policy gradient method with a modified experience replay buffer where a human demonstration experience is sampled…

Artificial Intelligence · Computer Science 2021-07-15 Dylan Klein , Akansel Cosgun

Sim-to-real transfer is a powerful paradigm for robotic reinforcement learning. The ability to train policies in simulation enables safe exploration and large-scale data collection quickly at low cost. However, prior works in sim-to-real…

Deep reinforcement learning has been successfully used in many dynamic decision making domains, especially those with very large state spaces. However, it is also well-known that deep reinforcement learning can be very slow and resource…

Artificial Intelligence · Computer Science 2019-10-23 Haodi Zhang , Zihang Gao , Yi Zhou , Hao Zhang , Kaishun Wu , Fangzhen Lin

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning…

Artificial Intelligence · Computer Science 2018-11-30 Vinicius G. Goecks , Gregory M. Gremillion , Vernon J. Lawhern , John Valasek , Nicholas R. Waytowich

Deep Reinforcement Learning has enabled the control of increasingly complex and high-dimensional problems. However, the need of vast amounts of data before reasonable performance is attained prevents its widespread application. We employ…

Machine Learning · Computer Science 2020-04-08 Jan Scholten , Daan Wout , Carlos Celemin , Jens Kober

Hanabi has become a popular game for research when it comes to reinforcement learning (RL) as it is one of the few cooperative card games where you have incomplete knowledge of the entire environment, thus presenting a challenge for a RL…

Machine Learning · Computer Science 2025-06-03 Nina Cohen , Kordel K. France

Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem…

Artificial Intelligence · Computer Science 2022-12-15 Hugo Muñoz , Ernesto Portugal , Angel Ayala , Bruno Fernandes , Francisco Cruz

Long-horizon LM agents learn from multi-turn interaction, where a single early mistake can alter the subsequent state distribution and derail the whole trajectory. Existing recipes fall short in complementary ways: supervised fine-tuning…

Machine Learning · Computer Science 2026-05-14 Changhao Li , Rushi Qiang , Jiawei Huang , Chenxiao Gao , Chao Zhang , Niao He , Bo Dai

Deep imitation learning is promising for robot manipulation because it only requires demonstration samples. In this study, deep imitation learning is applied to tasks that require force feedback. However, existing demonstration methods have…

Robotics · Computer Science 2024-02-27 Heecheol Kim , Yoshiyuki Ohmura , Akihiko Nagakubo , Yasuo Kuniyoshi

Assistive agents should not only take actions on behalf of a human, but also step out of the way and cede control when there are important decisions to be made. However, current methods for building assistive agents, whether via mimicking…

Artificial Intelligence · Computer Science 2025-10-17 Evan Ellis , Vivek Myers , Jens Tuyls , Sergey Levine , Anca Dragan , Benjamin Eysenbach

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial